Below are clarification to the rules that are ambiguous or not properly defined in the current FAQ or corrections to factual errors.
Mustering into sea zones: You may muster at a stronghold or castle in an adjacent sea zone with or without a port being present in the mustering castle or strongholds zone. (1)
"Ser Loras Tyrell" If you are attacking and win this combat, Move the March Order token used with the marching force. The March Order may be resolved again later this round. (2)
Q: If House Greyjoy plays his “Victarion Greyjoy” House card against House Baratheon’s “Sallador Saan” House card, are the participating Greyjoy Ships still reduced to 0 combat strength?
A: Yes and No, depending on which card is resolved first. The text of the cards are resolved in Iron Throne turn order. (3)
Q: If Mace Tyrell’s text ability destroys the last remaining defending unit, does the combat still continue?
A: No. Combat immediately ends and the embattled area is now treated like an empty region. (4)
Q: If a conflict between a pair of played house cards come up what do I do?
A: If an issue comes up about the timing of a house card's resolution, Any “Ignore” or “Cancel” text abilities are first resolved in the player order of the Iron Throne track. Then other conflicting text abilities are then resolved in the player order of the Iron Throne track. After the outcome of combat is determined, any “win/lose this combat…” text abilities are resolved in the player order of the Iron Throne track. Lastly, "after combat" effects are resolved. Keep in mind the first card is implemented completely before that of the second card. (3)
Q: When a player is defending an area containing a Power token and loses the combat while also playing the “Arianne Martell” House card, is the Power token removed?
A: Yes, as are any Martell Order tokens or power tokens present in that area. (5)
Combat and Unit Movement
Q: Can Siege Engines be chosen to satisfy the necessary number of casualties suffered as the loser in a combat?
A: Yes. Siege Engines are units (like all others) and resolve combat normally with the only exception being that they may not retreat. (6)
1. Rulebook page 9. (mustering)
2. To resolve possible reactions with other house cards while still preserving the integrity, functionality and spirit of the card mechanic.
3. Rulebook page 19. (house cards) in this circumstance the card could reduce to 0 before Greyjoy added +1 (end strength = 1)or +1 could be added before it is reduced to 0. (end strength = 0)
4. Rulebook page 20. (step 5 of combat resolution adresses this card specifically) In this case the initial combat strength is recalculated to null and support cannot be provided to an empty region and order tokens are removed from empty regions.
5. Rulebook Page 21. (step 4 of combat - combat cleanup) If the combat was won by the attacker, remove any Order token the defender had assigned to the embattled area (if one remains) as well as any Power token in the area.
6. Rulebook page 6. (definition of a unit) page 9. (mustering) page 12. (assign orders) page 21. (casualties) page 24. (controlling areas)