I am putting together some stat cards, a la Felkor's design (hope that is OK Felkor), for conventional WW2 vehicles and infantry plus a few other weird war minis I've got for Dust Warfare, but as i don't have the rule book yet (seems to be taking ages to get here to the Antipodes ) I am struggling a little with coming up with comparative stat lines for regular troops, I am taking the general line that conventional versions of weapons (e.g. .50 cals, .30 victory MGs) are 1 level down on the stats of their super versions, so if a "modern" .50 cal is 4/1, 3/1, 2/1, 1/1 vs infantry then I am making the conventional version of a .50 cal 3/1, 2/1, 1/1 -.
Does this sound like a reasonable approach?
Armour is easy for Infantry, all conventional infantry are armour 1. I am going with tanks having comparable armour to their rough walker equivalents,but similarly downgrading their weaponry as with the infantry weapons, I am rationalisng that by taking the view that the more modern versions of weapons have better technology in their manufacture, ammunition (e.g. vk infused alloys for shells etc..) whereas existing tanks have the orignial versions of weapons tech. Fast and loose I know
In terms of infantry miniature scale issues (am using Bolt Action and Artisan minis for conventional troops) I get around that by treating Dust infantry minis as being elites who had some kind kind of super soldier treatment applied to them, hence their bigger stature (shameless rip-off from Captain America).
Can't wait to play my regular brit commando troop discovering and infiltrating a secret Blutkreutz lab and fighting a few dust "super soldiers" scenario
I am unsure how to approach the AP side of things tho for conventional troops, at this stage I am just going with a number that feels right, does anyone have a more scientific way of calcualting AP for conventionals?
Thanks in advance for any suggestions!