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Gorilla Platoon


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#1 CSMason26

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Posted 08 May 2012 - 09:14 AM

So I bought an entire platoon worth and I am curious as to whether or not anyone has successfully used these guys or what? Any testimony based on actually playing?  



#2 caecitas

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Posted 08 May 2012 - 09:27 AM

Evening Mason.

 

Sorry to say i cant help you out with Gorilla experience, though my axis counterpart plays a zombie list regually with about 20 games under his belt so far. We discussed last night why he didnt take gorillas, Long story short, he found the price cost less appealing then that of zombies, but as we are writing an axis zombie article soon, i might as well offer a little advice now.

 

With any melee based choice (most especially with zombies) the more squads you can field, the better. Fact is where one zombie unit in an axis force feels clunky and will easily be prioritised as a target, 2-4 squads can prove a real problem. With Gorillas being tier 3, posessing less attacks and less DC you end up with a situation where gorillas are far better against light arms, yet cannot take as much punishment as a zombie squad.

 

The usual advice applies - hug cover, stay out of line of sight. Try to always assult units that are the highest risk while having the least amount of anti infantary fire. An opponant will inevitably get wise to this, guarding his forces from your raging primate assult with decent anti-infantary units, yet this means he is diverting his force away from other objectives.



#3 Dakkon426

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Posted 08 May 2012 - 10:11 AM

 definatly go all when you are fielding cc squads last game i played i brought 2 squads of zombies and both got chewied before getting close enough for an attack but they also saved my hvy recon from getting targetted so its viable to use them as screen while other units get into position.



#4 Warboss Krag

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Posted 08 May 2012 - 04:04 PM

The answer, of course, is Experiment 001, nee Marcus. Since he allows a unit of Kampfaffen to attack at the end of a move action, for free, he's the flank-chewer, particularly if the unit is attached to a Grenadier platoon and can receive a Blitzkrieg order. Furthermore #001 has DC Six (6)! allowing his unit to soak up fire like no tomorrow.



#5 blkdymnd

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Posted 08 May 2012 - 05:13 PM

Warboss Krag said:

The answer, of course, is Experiment 001, nee Marcus. Since he allows a unit of Kampfaffen to attack at the end of a move action, for free, he's the flank-chewer, particularly if the unit is attached to a Grenadier platoon and can receive a Blitzkrieg order. Furthermore #001 has DC Six (6)! allowing his unit to soak up fire like no tomorrow.

Yeah, he was a complete beast in Tactics and has carried that reputation over to Warfare as well.



#6 caecitas

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Posted 08 May 2012 - 07:08 PM

Absolutely. Ive thought myself for a little while that if you are going to lean heavily on zombies or gorillas, you need to use them as a seperate platoon option via their particular hero to keep numbers high, plus as people have said, they make for an astounding wound buffer and skill giver.



#7 CrayolaSmoker

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Posted 09 May 2012 - 02:15 AM

 I've no practical experience with the Gorillas, but theoretical tells me to stick 'em in a list full of effective and tempting targets - walkers, long-range shooting, etc. If they focus on the Gorillas, the other stuff steps up to finish the job. If they focus on the other stuff, the Gorillas maul their face off.

Again theoretical, but a "Nebelwerfer Barrage" platoon upgrade on whatever human platoon you're running may help get specialist platoons of Gorillas or Zombies close enough to do their thing.



#8 caecitas

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Posted 09 May 2012 - 02:19 AM

very much an option Crayola, but unless you are aiming to play a close enguagement, those supression tokens at the games start will fade fast. While in a perfect world you would mix juicy targets in with the gorillas, i fear points rarely allow it. Then again, the trick is to put forward targets for his anti infantary guns such as recon boys and mickeys.



#9 Jophiel

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Posted 09 May 2012 - 04:20 AM

If you take the nebs like Crayola suggests, you can improve their effect with the "off target shelling" condition.  I'd expect your shootier opponents will often drop a point in conditions to remove the 16" LoS restriction making it a single battle builder point to keep those initial suppression markers around longer.



#10 Warboss Krag

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Posted 09 May 2012 - 08:25 AM

Yikes. I had not considered the application of working before the game starts to limit LOS to 16". Given a kampfaffen/untertoten list, that would be hideous.



#11 caecitas

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Posted 09 May 2012 - 04:29 PM

my regular axis player runs a list made up of half zombies, and he is very keen on the condition part of the scenario generator.

Low visibility keeps tanks from fragging him from afar, while off target shelling stops supression from being removed, while his zombies cannot suffer supression.

Realisticly while ive not seen it done, gorillas benifit form all the same advantages. With 2 points to bid, even if your opponant bumps the condition first, you can still spend your first point to make it off target shelling.



#12 CSMason26

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Posted 09 May 2012 - 05:07 PM

 I'm thinking I'll do a Gorilla Platoon with Markus in my 300 point games just because I love the fluff. It'll be here to wait for when more monkeys come out. :) They HAVE to be doing more monkeys. 



#13 Warboss Krag

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Posted 09 May 2012 - 05:07 PM

Ouch. Yes, that would make a Blutkreutz zombie/gorilla list very nasty indeed.



#14 Denied

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Posted 09 May 2012 - 05:41 PM

 I have a squad of zombies and a squad of monkeys at the moment. I am just in the process of gearing up my Axis list wit ha escalation league I am involved in. So far in my playtesting I have discovered at around 150 points its do able and some times nice to have a single squad of cheap zombies, but when you scale up to the 300pt range your going to want to have multiple CC units not just one backed up with shooting. 

 

Also at those low point values Snipers are freaking AMAZING! I think as you scale up they become less amazing because things like soldier 3 units will wreck their day once they get up to them and at 300 pts you can have a very nice little elite army. 



#15 adlerhobby

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Posted 09 May 2012 - 06:27 PM

 I am enjoying this info guys like to know more baout how best to spend mission points anf unit choices…very helpfull thanks



#16 caecitas

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Posted 09 May 2012 - 06:43 PM

alrightly adlerhobby, this ones for you :-
 

we have already clarified in this thread that conditions are the most vital aspect of the scenario builder, with limited visibility and off table shelling both helping greatly to ensuring those units get into close combat range. We have also covered the idea that if you wish to use a close combat unit, you really need to make sure a good portion of your force is dedicated to such tactics – too few and they will be shot up easily ahead of your main force.


Now, looking at the games basic mechanics the best advice I can give to any aspiring axis gorilla or zombie commander is to make sure the other units you bring to the table are very much long ranged. Medium walkers for the axis are great at this, as are flak troops. What you need to ensure is that any unit you charge is already supressed. If the target unit is supressed, it cannot react to your movement or your attack and will be easy to take out.
 

…..Remember – keep the enemies heads down until you can close the gap…..
 

The local axis authority here will tell you that medium walkers are the perfect choice for this role, as they can also aid in tank fragging when required.
 



#17 Warboss Krag

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Posted 10 May 2012 - 02:55 AM

I made this comment on a separate thread, but I repeat it here, since the commentary has already been made on the efficacy of snipers: Stick Angela with a sniper squad. Sje hits on a blank-side die roll, because of the spotter. I had her take down a Mickey (walker) in one firing phase (she gets two shots, each does 2 points of damage, on a 4-hit walker - boom! No armor or cover applied). A steal at 42 points for the whole group.



#18 felkor

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Posted 10 May 2012 - 03:09 AM

Warboss - I'm confused about why you keep hijacking threads to talk about Angela - this thread, as well as the thread on the chef, have nothing to do with her…



#19 Denied

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Posted 10 May 2012 - 04:33 AM

caecitas said:

alrightly adlerhobby, this ones for you :-
 

we have already clarified in this thread that conditions are the most vital aspect of the scenario builder, with limited visibility and off table shelling both helping greatly to ensuring those units get into close combat range. We have also covered the idea that if you wish to use a close combat unit, you really need to make sure a good portion of your force is dedicated to such tactics – too few and they will be shot up easily ahead of your main force.


Now, looking at the games basic mechanics the best advice I can give to any aspiring axis gorilla or zombie commander is to make sure the other units you bring to the table are very much long ranged. Medium walkers for the axis are great at this, as are flak troops. What you need to ensure is that any unit you charge is already supressed. If the target unit is supressed, it cannot react to your movement or your attack and will be easy to take out.
 

…..Remember – keep the enemies heads down until you can close the gap…..
 

The local axis authority here will tell you that medium walkers are the perfect choice for this role, as they can also aid in tank fragging when required.
 

 

Yeah along that line if you are taking a lot of Zombies and Gorillas I suggest trying to bump up the condition to off target shelling because it stops people from removing suppression at the end of the game turn and since Gorillas and Zombies are all like "What's suppression?" its a really nice condition to have. at 300pts I am a fan of taking:

Platoon one:

Marcus -24

Gorillas -24

Gorillas -24

Platoon Two:

Blutkreuz Platoon -25

Zombies -19

Laser Grenadiers -21

Zombies -19

Laser Grenadiers -21

Snipers -12

Snipers -12

Ludwig -40

Grenadier X -21

Extra Panzer Support: Heinrich -10+20

Total: 292 pts

Obviously a jumping off point, but this is a lot of CC which will do well (Markus with the charge leading a squad of gorillas =Nasty) (Grenadier X with Assault leading a squad of zombies = Nasty)

Then like I said push for off target shelling and you can pin down enemy units with your snipers and Panzers while you run your army down their throat!



#20 caecitas

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Posted 10 May 2012 - 04:36 AM

 

having that kind of range can help give support to melee based forces. Anything with 36'' range can really help the overall game plan. A good choice for supporting the force, not a huge amount of shots per turn, but plenty of supression.

 

I think he is sugesting her as she aids in the tactical use of gorilla platoons Felkor. Ive been using zombies in my examples, remember - "no unit is an island", or something like that.

Now, Denied. Your list:-

That is a shedload of melee units for 300ap. Taking Markus for his ability to produce a seperate gorilla platoon alone is worth it, you've freed up a lot of space in structure organisation, good call. The zombies are also a nice touch, if only to get more close combat units on the table.

Your lack of long range anti vehicle would worry me, as laser grenadiers are useless at fighting medium/heavy walkers, but the sheer volume of melee you are bringing to the fight should offset that. The snipers are also a good call, they are tough little units to "shoot out" of cover, so they can happily sit at the back and provide support.

Do be warned though, supression works both ways, and those snipers are likely to be made to retreat if your opponant pours fire on them. On the other hand, odds are he will have to ignore them and priorities the zombies.

 

All in all a good list mate, sounds solid. I look forward to hearing how it pans out






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