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Preview of new Terrinoth races


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#1 Graf

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Posted 30 April 2012 - 09:10 PM

The new expansion for Rune Age is introducing two new Terrinoth-races (dwarfs and orcs). 

As Rune Age uses the same races and units as Runewars, this might also be a preview for new Runewars races. In other words: If there should ever be a new expansion for Runewars, it is highly expectable that this will be the new units.

 

http://www.fantasyfl...s.asp?eidn=3245

 



#2 Sausageman

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Posted 01 May 2012 - 12:16 AM

Graf said:

The new expansion for Rune Age is introducing two new Terrinoth-races (dwarfs and orcs). 

As Rune Age uses the same races and units as Runewars, this might also be a preview for new Runewars races. In other words: If there should ever be a new expansion for Runewars, it is highly expectable that this will be the new units.

 

http://www.fantasyfl...s.asp?eidn=3245

 

Exactly what I thought when I saw it too.  This is great news.

Whether this means Runewars will be expanded to a 5/6 player is another matter though…



#3 blarknob

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Posted 01 May 2012 - 03:05 AM

 I really wish they would expand it to 6 players.  It would hit my table MUCH more often if that were the case.



#4 Atraangelis

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Posted 01 May 2012 - 06:28 AM

Absolutely!….FFG if your reading this..!!!…

 

TI his my table regularly… Runewars not so much why??…because there are usualy 5- 6 of us to play..

 

IF this game comes out with a 5-6 player expansion(dwarfs and orcs)… i got a spot already picked out on my shelf for it!…BOOYA!..


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#5 CrazyJaws

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Posted 07 May 2012 - 10:54 PM

I can definitely see Runewars being expanded into a 6 player game in the near future. Read all the stories at the start of the rule book, they mention dwarves and orcs quite a bit. 

In addition, take a look at the hero cards. You have 'good' , 'evil' and 'neutral' heroes. FUnny that all the 'neutral' heroes are represented by a green flay (who ever associated green with neutral) and that all neutral heroes are orcs. Definitely shows some forward thinking. I'd say Orcs, yes, 100% are going to be a new race at some point. I can't really see them becoming additional units to the current races. And dwarves are the other logical choice of an additional race. 



#6 Steve-O

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Posted 11 May 2012 - 02:26 PM

CrazyJaws said:

In addition, take a look at the hero cards. You have 'good' , 'evil' and 'neutral' heroes. FUnny that all the 'neutral' heroes are represented by a green flay (who ever associated green with neutral) and that all neutral heroes are orcs. Definitely shows some forward thinking.

The 12 heroes that came with Runewars are the same 12 heroes that came with Runebound, and also 12 of the 20 heroes that came with Descent 1e.  The orcs were all made neutral because they don't belong to any of the four factions that were included in Runewars.

I agree that orcs and dwarves are the two most obvious races to add to the game, and I hope that comes to pass, but I don't think the existence of these four orcish heroes is any indication of forward thinking.  It's just FFG recycling the same basics into every game, like they always do.

Still, good find, Graf.  This news certainly sparks the flame of hope that orcs and dwarves may one day join the fray in Runewars after all.  If that raises the player limit to 6, I won't exactly complain, but even if the official limit stays at 4 I'd still be happy just to see some new races in play.



#7 CrazyJaws

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Posted 20 May 2012 - 11:29 PM

Steve-O said:

CrazyJaws said:

 

In addition, take a look at the hero cards. You have 'good' , 'evil' and 'neutral' heroes. FUnny that all the 'neutral' heroes are represented by a green flay (who ever associated green with neutral) and that all neutral heroes are orcs. Definitely shows some forward thinking.

 

 

The 12 heroes that came with Runewars are the same 12 heroes that came with Runebound, and also 12 of the 20 heroes that came with Descent 1e.  The orcs were all made neutral because they don't belong to any of the four factions that were included in Runewars.

 

I see what you're saying but by just having these orc characters, even though they are recycled from another game, still means they must belong to a race/faction that hasn't been fully established in the runebound series yet. 



#8 sigmazero13

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Posted 21 May 2012 - 04:06 AM

CrazyJaws said:

Steve-O said:

 

CrazyJaws said:

 

In addition, take a look at the hero cards. You have 'good' , 'evil' and 'neutral' heroes. FUnny that all the 'neutral' heroes are represented by a green flay (who ever associated green with neutral) and that all neutral heroes are orcs. Definitely shows some forward thinking.

 

 

The 12 heroes that came with Runewars are the same 12 heroes that came with Runebound, and also 12 of the 20 heroes that came with Descent 1e.  The orcs were all made neutral because they don't belong to any of the four factions that were included in Runewars.

 

 

 

I see what you're saying but by just having these orc characters, even though they are recycled from another game, still means they must belong to a race/faction that hasn't been fully established in the runebound series yet. 

A race that hasn't been delved into?  Certainly.  A faction that hasn't been established?  Not necessarily.  It's entirely possible that in the current Terrinoth universe that the Orcs are no longer a cohesive faction and are just a dying race that is interspersed throughout the land.  The Rune Age expansion demonstrates that the Orcs may have a faction after all, though.



#9 Steve-O

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Posted 21 May 2012 - 04:28 AM

CrazyJaws said:

I see what you're saying but by just having these orc characters, even though they are recycled from another game, still means they must belong to a race/faction that hasn't been fully established in the runebound series yet.

Orcs are very well established in the "runebound series" (meaning all of the other Terrinoth-based games.) They just aren't established as a Runewars "faction" (yet.)  The potential for orcs to become a faction in Runewars is undeniable.  Fans have certainly been demanding an orc (and a dwarf) faction - myself included, BTW - and FFG is historically quite good about responding to fan demand concerning their games.

I'm not trying to deny any of that, I'm just debating the idea that making an orc faction was somehow on FFG's books for this game from square one. I don't think their inclusion was an indication of any future plans for the game beyond the base box. I think it was an indication of their desire to reuse the same set of 12 sculpts they've been releasing in each base box set in the Terrinoth world, prior to DQ. Making an orc faction officially would be a response to fan demand, not something they had planned from the get-go.

 

As an aside, I'm rather glad they didn't include the same 12 sculpts in DQ. I'm sure they could easily have justified having 12 heroes to choose from in a 4 player game, given how random everything else in DQ is. However, I feel that the approach of having all new heroes in each game (potentially with cross-promotional hero sheets for the other games in the series) is a much better way to approach the whole "reusing the setting in multiple game lines" idea.

sigmazero13 said:

It's entirely possible that in the current Terrinoth universe that the Orcs are no longer a cohesive faction and are just a dying race that is interspersed throughout the land.

Indeed, this is more or less what the fluff from other games seemed to indicate.  Orcs were a savage and tribal people who harrassed the Free Cities of Terrinoth, but when the Dragonlords invaded, the orcs recognized the greater threat and banded together with humans, elves, et al to repel these new oppressors.  When the Dragon Wars were over, the orcs were effectively integrated into the Free Cities.  They even held a significant population in the city of Dawnsmoor.  There were still some savage orc tribes running loose, but most of the race was part of the Free Cities.

The creation of the Broken Plains faction in Rune Age is the first indication (in any of the Runebound games) that a significant, cohesive orcish faction exists outside of Terrinoth.  Of course, Runewars did its share to redefine the political state of Terrinoth; making the Free Cities appear much more human-centric, where past games made them appear very multi-racial.  It also established that the elves were a significant power in their own nation of Latari, and that their "near-extinction" in the Dragon Wars was apparently limited to those elves who lived in Terrinoth (either that or elves can breed like bunnies when they really need to.)  In short, the world of Menarra is still very much evolving.  Anything could happen.



#10 magicrealm

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Posted 30 May 2012 - 03:32 AM

its not about "if" , its about "when" .






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