So I might be way oversimplifying the issue here, but a friend who is researching RT (I myself play Black Crusade, and as such haven't had the time to deeply examine the RT rules, forgive me if I missed something) is trying to solve the hiccups the game has. During a discussion he seemed to have a solution to the nagging issue of macrobatteries that seems much simpler than other extensive rule overhauls found here:
The rules state that the attacker determines which shots hit shields and which hit the ship. This seems to lead to people pelting the shields with puny shots while lumping a massive strike against the ship. What if, regarding macrobatteries, the defender actually chooses the order of hits? It still allows batteries to stack as they don't quite pack the punch to fight normally, but it forces the attacker to think more carefully about how he stacks his batteries instead of just lumping them into one single strike. Sure this might lead to two strikes of equal size, but that's significantly smaller than one heavy hitter right?
Does this sound like a sound solution or is there something we're overlooking?