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Chaos lots of DD


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#1 simkin

simkin

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Posted 23 April 2012 - 01:55 PM

Any suggestions to make it even more efficient without the capital cycle (since i havent bought it yet)

 

deckbox.org/sets/165269

 

its just bombing everything away, keeping developments kicked out of the way if unit leaves and some units who even do damage when leaving play..all combined with the bloodletter pretty efficient so far.

 

3 Warpstone Excavation
3 Contested Village
3 Necrotic Spasms
1 Cacophonic Scream
2 Blood for the Blood God
3 Cloying Quagmire
3 Desecrated Temple
3 Warhounds
3 Chosen of Tzeentch
3 Disgraced Champion
3 Doombull
1 Nurgle Sorceror
3 Plague Bomb
3 Savage Marauders
3 Sorcerer of Tzeentch
3 Bloodletter
1 Hellcannon Reserves
2 Tzeentch's Firestorm
3 Archaon
1 Flames of Tzeentch

#50



#2 simkin

simkin

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  • Members
  • 27 posts

Posted 23 April 2012 - 02:32 PM

 

 

http://deckbox.org/sets/165296     <--------------- its this one

 

simkin said:

Any suggestions to make it even more efficient without the capital cycle (since i havent bought it yet)

 

deckbox.org/sets/165269

 

its just bombing everything away, keeping developments kicked out of the way if unit leaves and some units who even do damage when leaving play..all combined with the bloodletter pretty efficient so far.

 

3 Warpstone Excavation
3 Contested Village
3 Necrotic Spasms
1 Cacophonic Scream
2 Blood for the Blood God
3 Cloying Quagmire
3 Desecrated Temple
3 Warhounds
3 Chosen of Tzeentch
3 Disgraced Champion
3 Doombull
1 Nurgle Sorceror
3 Plague Bomb
3 Savage Marauders
3 Sorcerer of Tzeentch
3 Bloodletter
1 Hellcannon Reserves
2 Tzeentch's Firestorm
3 Archaon
1 Flames of Tzeentch

#50






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