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Activating FTL Control Jump

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#1 pelegthecat



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Posted 20 April 2012 - 07:33 AM

According to the rules after a player activates the FTL Control location the fleet jumps immediately and the Jump preparation track is reset.  After that occurs do they draw a Crisis card or is the turn done at that point?  We have been playing that we still draw a crisis card but we are not sure if that is correct.

#2 Skowza



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Posted 20 April 2012 - 04:38 PM

Yes, you still draw a Crisis card... nothing in the rules indicates that you should skip the Crisis part of the turn.  The only time a Crisis card is not drawn on Human player's turn is if that player is in the Brig; even if a Cylon reveals on another player's turn, that player still draws a Crisis card and finishes his/her turn as normal.

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