I decided to register to ask if anyone have developed any house rules concerning healing? Basically what me and my group have been discussing is, if the game system is balanced in this aspect?
In our experience there is quite the difference whether you have an apothecary in your team or not - and perhaps to big a difference. Main problem seems to be, that we have to balance the game differently when our apothecary is playing in the game and when he is the gm, and we don't have one in the team. We have to face either fewer or smaller opponents through a scenario without him, and there is no alternative to having one really.
In other systems you have healing potions (not really what I want) as an alternative to a healer and you have to spend money on it. I was thinking if it could be an idea to introduce some stimulant giving hp's that you can req and perhaps replace some of your other stimulants with? Or some other type of system. Basically some way to not make it free, but make it a choice if you want some basic healing option with you.
I'm no expert in the wh universe, and not really sure if compatible - but anyone developed something similar? Or some other way to get around the problem if you want an action packed adventure without an apothecary in the team?