It's not a tease of anything, just how I feel about RT's character progression system. Granted, RT is the game I am the least familiar with, so my opinion could change with experience. Coming from Dark Heresy, with its tree system that I like quite a lot, I felt the RT system was too limiting. Then Ascension had the same system, and I wasn't too happy about all choice being removed in future products. Thankfully that wasn't the case, as each game since then has had a new style of doing character creation/progression, with DW's multiple tables, and with BC's completely open tiered advance system. I really like the idea of each game doing things differently, so I can put up with (so to speak) the A-to-B-to-C-to-etc. Rogue Trader method, because it's really the only game that has that so far. Finally, character creation/progression were not the sections of the book I worked on, so I can't speak for what's happening with those.
Matt Eustace. Contributing Author Credits: Church of the Damned, The Lathe Worlds, The Lathe Worlds - The Lost Dataslate, Only War Core Rulebook, Hammer of the Emperor, Shield of Humanity, Tome of Fate, Tome of Blood, Tome of Excess and Tome of Decay.
The views expressed in this post are my own. I do not speak for or on behalf of Fantasy Flight Games.