It's not a tease of anything, just how I feel about RT's character progression system. Granted, RT is the game I am the least familiar with, so my opinion could change with experience. Coming from Dark Heresy, with its tree system that I like quite a lot, I felt the RT system was too limiting. Then Ascension had the same system, and I wasn't too happy about all choice being removed in future products. Thankfully that wasn't the case, as each game since then has had a new style of doing character creation/progression, with DW's multiple tables, and with BC's completely open tiered advance system. I really like the idea of each game doing things differently, so I can put up with (so to speak) the A-to-B-to-C-to-etc. Rogue Trader method, because it's really the only game that has that so far. Finally, character creation/progression were not the sections of the book I worked on, so I can't speak for what's happening with those.