So reading the announcements more in depth - as opposed to my quick skim over. I notice that my wish of splatless is seeming less likely. I just hope it is possible to get some crossover in them. Just because you start out as a Heavy Weapons sort shouldn't mean you are stuck in that role, I'd like if you could work your way up to a leader type.
So What sort of specialties are we gonna have? They say there will be 12... Time to start the list!
Mentioned in the announcements so far we've got:
So far we've seen 8 mentioned that I've found. So what do you all think the rest will be?
I'm guessing Sniper seems likely.
Probably some sort of basic trooper tree?
Some sort of Penal Legionairre?
And maybe Artillery/Tank types?
Possibly Commissioned Officer?
Hmmm, honestly based on my interpration of the lore, the Guard are the only organization in at least the Imperium that could be considered a "real" military organization. Thus from the Guard books and other military sci-fi I've read...
Sergeant- The comment about their speciality tells me this will predominantly be a squad-level game though I would not be surprised if the rules include something about how sergeants can earn a commission.
Sanctioned Psyker- Every 40k RPG needs at least one "Wizard" class, nuff said.
Heavy Weapons- The parallels to the Devastator class from DW are obvious though I can see this guy also functioning as an adept vehicle gunner.
Stormtrooper- Will this be the primary assault class or will there also be a career path for regular line infantry?
Enginseer- Like every other game in the line, the presence of the Adeptus Mechanicus is practically a given in this game. Though given the images of Guardsmen servicing their own gear floating around, I wonder how that will be handled in game.
Medic- Apoth for Guardsmen. Curious to see if this will be the "Adept/Sage" of Only War and what will make him different from the Priest.
Ministorum Priest- While I'm not surprised to see this class, I am surprised to see him seperate from the Medic. Usually most of the first aid skills are handed off to this guy to give him something to do other then talk and swing a chainsword around.
Commissar- Honestly, Cain aside, I would make this solely an NPC class. Cain and Gaunt may challenge the perception of the Commissar but the fact remains they have an authority that would be too much of a griefing tool for some players.
Possible unrevealed classes-
Scout/Skirmisher: For several particularly noteworthy recruitment worlds, this IS the line infantry. Yet even the "default" Guardsman world of Cadia maintains recon units and sniper teams.
Tanker: It's the Guard... unless there is a big reason why they're deployed without vehicles, there will at least be Chimeras. And those Chimeras aren't going to drive themselves.
Pioneer/Combat Engineer: Not sure if this could be folded into the Enginseer career tree, but would cover the guy who buries the mines, digs the trenches, and sets up the rockcrete bunkers. Nothing tech heavy but he would be the guy most likely to get the keys to the Trojans and Atlases.
Vox Caster/Signalman: Unsure how useful he would be to an overall campaign but there are a number of individual situations where a radioman is nice to have...