1 . Imperial card is broken and was replaced with Bureaucracy card in the expansion in Shattered Empire.
Just go online to the fantasy flights and copy the card from the Shattered Empire rule book or just look at the end of the post.
Many players play with strategy cards from different combo's from the differnent expansions. Like Warfare I, Tech II, Trade III
That is one reason why alot players buy all the expansions.
The standard tactic in the original game was.
Take Initiative, then pick Imperial and claim the 2 VPs
Everyone would then attack you forcing you not to take Initiative or Imperial, and hence you lose because you fall 2 VPs behind.
2. You do not get trade goods. But everyone gets 2 Political cards which you can spend as trade goods.
Many players ban using political cards as trade goods because they want those dangerous cards voted on.
I like using political cards as trade goods.
3. Counters is key in this game. Logistics strategy card allows you to buy counters. 3 Influence for 1 counter.
The limitation on counters forces players to limit how many secondaries they can do, like buying tech.
The first 2 round, counters are used alot so it is easy to run out, but later in the game it is not too bad.
Generally, every turn, you put 2 or 3 counters into strategy and the command pool and try to eventually increase your fleet supply to 8.
Many times, you may only do 1 secondary because of a shortage of counters.
Many times on turn 2, I may lower my fleet supply to 2 or even 1 so I can take an extra planet. But having a low fleet supply will make you easy pickings if someone decides to attack you.
After selecting this Strategy Card, reveal cards from the Objective deck equal to the number of Bonus Counters on this card.
Primary: Senatorial Control
Receive 1 Command Counter from your reinforcements. Then draw the top two cards from the Objective deck. Place one face up in the common play area and the other on the top of the deck. You may then immediately claim one public objective that you qualify for.
Secondary: New Agendas
Spend 1 Command Counter from your Strategy Allocation area to draw one Political Card and one Action Card.