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Road to Rivendell (2 Player Living Tournament)


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#1 juicebox

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Posted 26 March 2012 - 06:40 PM

This tournament is part of the Living Tournament system. You are welcome to read this, play the scenario, and post your results (in that order). Place well enough, and you may just end up with a Living Tournament World Ranking!

Scenario: Road to Rivendell
Deck Parameters: Open Build*
Number of Players: 2 Players

Tournament Parameters:

1) This is a Living Tournament. You may play and post results at your own pace.
2) *Open Build means you may use any legal LOTR LCG cards at your availability.
3) A valid result in this tournament consists of reporting your results (wins and losses) from 3 back-to-back games (may be spread out over as much time as you like), using the same deck for each of those 3 games. (Please observe the mulligan rule, and all other rules, from the LOTR LCG rulebook and subsequent official FAQ documents.)
4) After you post your results, the results from your 3 games will be calibrated using the RGun formula** to obtain your Weighted Result.
5) Weighted Results will then be ranked against other player’s Weighted Results, and the rankings will be updated over time as new results are posted to the thread.
6) You may play this tournament as many times as you would like (so you can try out different deck builds over time), but you can only hold one spot in the overall tournament rankings at a time (i.e. this gives you a chance to try and best your own result while only occupying one spot in the rankings).
7) Do not cheat. Just don’t. It destroys the fun and integrity of the tournament system. If you realize you have made a mistake at a later date that had serious implications for a result you had posted in the past, please make a new post in this thread drawing attention to that fact – that past result will be invalidated, and of course, you are welcome (and highly encouraged) to try again.

**The RGun formula has been designed to value both Final Score (per game) and overall Win Ratio (from your 3 games, cumulative). The formula is: (Average Score of Games Won) x (Total Games Played/Games Won). For an expanded discussion on how this formula was created, you can read the thread called Measuring Success.

Posting Your Results (Required Information):

When posting your results for this tournament you are encouraged to cut and paste from the following template and complete the requested information:

Heroes for Each Player:

Game 1 Result: (Report Final Score or Loss)
Final Threat Level for Each Player:
Threat Cost of Each Dead Hero:
Damage Tokens on Remaining Heroes:
Victory Points Earned:
Number of Rounds Completed:

Game 2 Result: (Report Final Score or Loss)
Final Threat Level for Each Player:
Threat Cost of Each Dead Hero:
Damage Tokens on Remaining Heroes:
Victory Points Earned:
Number of Rounds Completed:

Game 3 Result: (Report Final Score or Loss)
Final Threat Level for Each Player:
Threat Cost of Each Dead Hero:
Damage Tokens on Remaining Heroes:
Victory Points Earned:
Number of Rounds Completed:

Posting Your Results (Optional Information):

After completing the above, you are welcome to include any other details you would like to add. Some suggested ideas are: your specific available card pool (number of Core Sets used, specific Adventure Packs used, etc…) and additional narrative to share epic tales of your adventures through Middle-earth.

Living Tournament Rankings:

1. rborkowitz ~ 104 (January 12, 2013)
2. jjeagle ~ 134 (June 6, 2012)
3. Golden_Nightingale ~ 253.5 (April 10, 2012)
4.
5.

Last Updated:

January 26, 2013 (11:41am) [FFG Time - Forum Time Stamp]

Home Link:

Living Tournament Library & World Rankings



#2 Golden_Nightingale

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Posted 10 April 2012 - 06:25 AM

Heroes for Each Player:

Eowyn, Dain, Gloin

Thalin, Legolas, Gimli

 

Game 1 Result: Loss
Final Threat Level for Each Player:
Threat Cost of Each Dead Hero:
Damage Tokens on Remaining Heroes:
Victory Points Earned:
Number of Rounds Completed:

Game 2 Result: 190
Final Threat Level for Each Player:36,31
Threat Cost of Each Dead Hero:0
Damage Tokens on Remaining Heroes:3
Victory Points Earned:0
Number of Rounds Completed:12

Game 3 Result: 148
Final Threat Level for Each Player:31,31
Threat Cost of Each Dead Hero:0
Damage Tokens on Remaining Heroes:6
Victory Points Earned:0
Number of Rounds Completed:8

Posting Your Results (Optional Information):



#3 jjeagle

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Posted 21 April 2012 - 05:16 AM

Heroes for Each Player:

Dain, Gloin, Bifur

Thalin, Gimli, Dwalin

Game 1 Result: Loss

Game 2 Result: 110
Final Threat Level for Each Player: 32, 26
Threat Cost of Each Dead Hero: 0, 0
Damage Tokens on Remaining Heroes: 2, 0
Victory Points Earned: 0
Number of Rounds Completed: 5

Game 3 Result: 86
Final Threat Level for Each Player: 30, 24
Threat Cost of Each Dead Hero: 0, 0
Damage Tokens on Remaining Heroes: 0, 2
Victory Points Earned: 0
Number of Rounds Completed: 3

Two Dwarf theme decks drawn from: 3 x Core set, 2 x KD, 1 x all APs up to and including RTR.


"I have no help to send, therefore I must go myself."


#4 jjeagle

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Posted 06 June 2012 - 06:19 AM

Heroes for Each Player: Aragorn (Leadership), Elrohir, Beravor; Eowyn, Frodo, Ellada

Game 1 Result: 126
Final Threat Level for Each Player: 33, 29
Threat Cost of Each Dead Hero: 0, 0
Damage Tokens on Remaining Heroes: 3, 1
Victory Points Earned: 0
Number of Rounds Completed: 6

Game 2 Result: 131
Final Threat Level for Each Player: 37, 40
Threat Cost of Each Dead Hero: 0, 0
Damage Tokens on Remaining Heroes: 3, 1
Victory Points Earned: 0
Number of Rounds Completed: 5

Game 3 Result: 145
Final Threat Level for Each Player: 38, 37
Threat Cost of Each Dead Hero: 0, 0
Damage Tokens on Remaining Heroes: 0, 0
Victory Points Earned: 0
Number of Rounds Completed: 7

Posting Your Results (Optional Information): Cards from 3 x core plus all other packs up to and including TLD.


"I have no help to send, therefore I must go myself."


#5 rborkowitz

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Posted 14 September 2012 - 10:03 AM

Game 1 Result: 125
Final Threat Level for Each Player: 24/25
Threat Cost of Each Dead Hero: 0/0
Damage Tokens on Remaining Heroes: 5/1
Victory Points Earned: 0
Number of Rounds Completed: 7

Game 2 Result: 107
Final Threat Level for Each Player: 21/16
Threat Cost of Each Dead Hero: 0/0
Damage Tokens on Remaining Heroes: 0/0
Victory Points Earned: 0
Number of Rounds Completed: 7

Game 3 Result: 135
Final Threat Level for Each Player: 33/33
Threat Cost of Each Dead Hero: 0/0
Damage Tokens on Remaining Heroes: 4/5
Victory Points Earned: 6
Number of Rounds Completed: 6

Posting Your Results: Decks were constructed of cards from all sets currently available.



#6 rborkowitz

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Posted 12 January 2013 - 09:54 AM

Heroes for Each Player: Aragorn (Lore), Boromir, Beregond / Glorfindel, Elrond, Berevor

Game 1 Result: 95
Final Threat Level for Each Player: 28/15
Threat Cost of Each Dead Hero: 0/0
Damage Tokens on Remaining Heroes: 2/0
Victory Points Earned: 0
Number of Rounds Completed: 5

Game 2 Result: 106
Final Threat Level for Each Player: 33/23
Threat Cost of Each Dead Hero: 0/0
Damage Tokens on Remaining Heroes: 2/0
Victory Points Earned: 0
Number of Rounds Completed: 5

Game 3 Result: 111
Final Threat Level for Each Player: 33/26
Threat Cost of Each Dead Hero: 0/0
Damage Tokens on Remaining Heroes: 2/0
Victory Points Earned: 0
Number of Rounds Completed: 5

Posting Your Results: Decks were constructed of cards from all sets currently available



#7 Chaos101

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Posted 10 February 2013 - 06:36 AM

Heros used for each player: Legolas, Beregond & Prince Imrahil. / Glorfindel (spirit), Elrond & Aragorn (Lore)

2 core sets and every expansion / adventure cycle.

Game 1 Result: FAIL - Arwen dead
Game 2 Result: FAIL - Arwen dead
Game 3 Result: FAIL - Arwen dead

Never seem to be able to get past the 2nd of 3rd turn of this quest as Arwen always seems to die. Either get hit with Followed by Night, Sleeping Sentry if lucky or Undisturbed Bones if unlucky when questing. Or if defending an attack get hit with the shadow effects of Sleeping Sentry or Pathless Country.

Tried not using Arwen and keeping her 'ready' but doesn't seem to help. Tried getting some expendable allies out to take the hits from Undisturbed Bones but again once they die off we got hit with the shadows…..

Any advice would be welcome as never got to stage 2A…… not even close. This is now the 8th / 9th time I have played this quest and I have never progressed past the second quest card.

Lee


It's not the fall that kills you.... it's hitting the ground at the end!





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