When playing the game last week we ran into two disagreements regarding these powers:
1). The Claw's game setup says not to place a negotiate on the sheet. The person playing this power argued that he could use one after switching the initial card. Even though its worded this way I feel the purpose of that instruction was to prevent negotiates from being played at all, since there is such an abundance of them.
2) My bro wanted to collect defender rewards for sending in the hired ships with the Merchant power. Even though the ships technically return to cards after the resolution, the majority decided that the nature of "hired" ships implies that the rewards would be given to the theoretical person the ships were hired from (and not my brother since he is getting rewards for his own ships)
I would appreciate your thoughts on these powers and our interpretations! Thanks in advance!