Now that I've played a while my friends and I find this game to be pretty easy. I mean we kill the greens easy, get a few items, and then pretty much sail through the game. Once you add like a plus 2 to each stat I find it hard to lose to anything especially if you are a melee character.
Is this typical for most groups or are we just some lucky sobs? I've tried the doom counters and they just seem to make the game go faster, not really make it any more difficult.
If you're talking about basic game, I really can't understand all these statements. If you already master the base game to the point that you're easily winning all Challenges without effort, after a handful of games, I think you're probably forgetting or misinterpreting something crucial from the rules. There's nothing that stops you from winning the game because time is on your side, but for that being a cakewalk... it's not how it goes. The fact that you say the game is short and easy does not fit into my picture of Runebound. It can be easy but drag for a long time, if you take forever to deal with Greens and Yellows, or it can be reasonably long (45 minutes per player, usually) and provide a Challenge. Remember that's not only about winning the monsters, it's about winning the game and this requires taking your chances to jump ahead of the others.
The Doom counters make the game too difficult for most players, because of the really limited amount of time that you have to improve your Hero before the Doom track forces the endgame. I use it when I play Runebound solo, to maintain the game challenging, and I've always found it working.
We are currently playing with Frost March, and I have 2 items and ally decks. Does anyone have anyway to make the game last longer and feel more satisfying? It seems like armors especially make the game waaaay to easy by default.
Frostmarch is a little bit easier than the base game and it was intended to be more of a race between the Heroes than a way to become a powerhouse.