The biggest problem with this game right now is how easily it can be won or lost on turns 1 and 2. I really think FFG should be taking steps to lower the power/vunerability of players resulting from great draws and unavoidable gambles in the games early stages. Starting your second or third turn knowing you've already lost the game is just not fun, even in competitive play; and there's no reason this should be the case, even in competitive play.
I see two general ways to alleviate this problem:
1st) Release more cheap ( both resource wise and loyalty wise) cards such that resources can be spread over numerous items in the early stages of the game (much like was the case with empire before the derricksburg nerf). I dont think any player anywhere should have to worry about drawing into a position where he has to invest all 3 resources on one item for his first turn. More cheap cards with low loyalty for all the races will lower the probability of this happening, and increase the types of builds that can be used competitively
2nd) Most of you probably wont like this.. Increase the starting resource count to 4, the starting card count to 8 or 9, and the damage needed to burn a zone to 10.