So a question about Annen's ability and the resting rules in Mists and Original Runebound game came up.
Annen can always roll 5 movement die regardless of wounds and exhaustion. In the original Runebound game it states 'To rest, simply roll fewer than 4 movement dice. For each die a player chooses not to roll, he may immediately discard one exhaustion counter.' (i.e. rolling 3 die removes 1 exhaustion counter) In the Mists the rules have changed 'To rest, a Hero simply removes any of this movement dice and discards one exhaustion counter per each die he removes.'
The question is when playing the Mists. If Annen chooses to rest 2 exhaustion, does he roll 5 dice and then choose which 3 to continue with or does he roll 4 dice (as per the original rules) and choose 2 dice to continue with?
He's never forced to roll 4 Movement dice when wounded/exhausted, but can always roll 5. Still, he might need to discard Exhaustion counters to take more (i.e. to use Items, etc...) and he simply removes one die per each Exhaustion counter that he wants to remove. The difference between the base game and MoZ is that in the first he has to forfeit dice before rolling, in the second he can remove dice after rolling and seeing the result.
Annen's ability is even more clear in the Mists of Zanaga context than in the base game. In MoZ he surely will roll 5 dice because he never has to roll fewer, then removes as he wishes; in the base game, he removes the desired number of dice from his standard pool, which is always 5 (that's an oddity because no other Hero has this possibility), then rolls the remaining. This is a good example how special rules are meant to break standard rules.