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#1 Drokare

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Posted 11 March 2012 - 06:40 PM

So I have all the available books that were released in English.

I am going to start a testing session with some of my more experienced players to help learn the rules.  I plan to only use the rules as written before adding any optional rules, except I read a couple of places (though I forget where, as I have been lurking for almost a month reading) that there was an addendum that changed the Ability checks or something along that line, i.e. rolling high vs rolling under.  Also I don't remember reading anywhere how to make opposed checks and how they work.

Thanks in advance, Each of the three players are going to try something separate, so I will have a mage, summoner, and psychic.  This way I we can understand the rules faster, so any advice would be helpful.

Thanks in advance, I am really excited for this game, I was going to create my own ruleset from AD&D 2E.  So I believe this system would be so much better, as I have completely given up on D&D... the DM is just loosing to much control.

-Drokare

 



#2 Drokare

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Posted 11 March 2012 - 08:44 PM

Sorry for the Double Post, I am not sure how this happend.



#3 ElricOfMelnibone

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Posted 12 March 2012 - 12:33 AM

 A simple advice, NOT REQUIRING any "new rule".

Allow the Summoner to get Magic Nature and Superior Magic Recovery even if he/she doesn't have the Gift. He/she will need it.



#4 Drokare

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Posted 12 March 2012 - 07:27 PM

 Thanks Elric, I will let him know.

I found out where I was confused, I was thinking the Core Exxet was the Dominion Exxet... so that is why I could not find the information on the ability checks.  But I am still trying to find out how to do the contested checks, I see it mentioned everywhere, but having read every book, except the Dominion Exxet cover to cover... I have been lost on that.

-Drokare



#5 ElricOfMelnibone

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Posted 12 March 2012 - 08:47 PM

 If you use Core Exxet (second ed) rules opposed ability checks are: both roll d100+ability, highest wins. Opposed characteristic checks: both roll d10+characteristic, highest wins.

Oh, I forgot to mention something important: in Arcana Exxet (OFFICIAL STUFF 100%), characters can buy Magic Regeneration Multiples for half cost of MA Multiples. They work like MA multiples BUT ONLY for Magic Regeneration. This is very useful for Summoners who DON'T Accumulate, so they can buy Regeneration at a lowered cost.

AND always in Arcana Exxet there is a Specialist Class for Summoners (and Warrior Summoners, I guess): Invoker. The Invoker can use the Summon ability only for Invocations and Incarnations (described in Arcana Exxet, scroll the forum for more Info, since someone was translating them), hence NO Creature Summoning, but spends half Zeon for using such powers. Also an Invoker can still use Control, Bind, and Banish as normal.



#6 AlphaWhelp

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Posted 13 March 2012 - 04:29 AM

to actually answer your question, just roll a d10 + add characteristic, highest value wins, instead of needing to do some weird funky subtraction stuff to figure out who has the highest total.

 

unopposed characteristic checks are still roll under, for example, if you use the dominus exxet rule about going into martial knowledge debt,  lets say you are 30 points in debt, you would roll a d10 and subtract 3  from your power and try to roll equal or lower.






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