the event tells you if its a major spawn or a minor spawn which then correlates to number of people playing
Sorry, would you mind referencing this in the rules? The example on pag 21 says "A major spawn on each yellow Terrain card AND a minor spawn on each red Terrain card". So both are resolved, and I don't see anything relating major / minor to the number of players ::confused::
A little lengthy, as are most of my posts, but I hope this answers your questions fully, Julia.
I think maybe some examples would be best to explain: let's say you are playing a game involving 6 teams. You will need the Voidlock card that says so, and it will instruct you to use 1A, 2, 3, and 4 level cards. At the bottom of this Voidlock card for this allotment of players is a yellow triangle with a 5, and next to it also is a white triangle with a 3. The yellow triangle is major spawn; the white is minor. Also on each bottom corner of this specific Voidlock card are two 9s. These corner numbers specify how many cards start off in the location's blips. On the left will have cards according to Voidlock's left corner, and on the right will have cards according to Voidlock's right corner. These blips be directly above both the left and right side of the formation respectively while Voidlock should be directly over the space marine formation.
Now on every event card towards the bottom will be a spawn color seen on the terrain cards you set according to instructions on the Voidlock card (i.e. Door, Ventilation Duct, Corner Hallway, and Corridor) as well one of the two triangles without the numbers. Each side should also have received two of these terrain cards. Let's say you draw the event card "Gun Jam". "Gun Jam" instructs that wherever in the formation a yellow spawn terrain is you spawn major because the yellow triangle is attached to the spawn color. There is also a red spawn color with a white triangle; therefore, any terrain with a red spawn symbol will spawn minor. Our Voidlock card tells us that major spawns are 5, and minor spawns are 3. Assuming we are starting the game, we have two blip piles each with 9 cards. On one side of the formation is a Door with the yellow spawn symbol. We take from the blip pile directly above the Door's side of the formation 5 cards because "Gun Jam" and Voidlock cooperatively state that the yellow terrain receives 5 spawns. At the Ventilation Duct, where the color is red, we spawn 3 gene-stealers from its side of the formation from its respective blip.
Sometimes both sides have terrains that spawn gene-stealers. Sometimes only one terrain is present to spawn with as directed by the event card and what terrain colors are available. Sometimes both terrains are on the same side of the formation. Sometimes, there is more than one terrain with the same color (i.e. Corner Hallway and Promethean Tank, both orange). Regardless, you must spawn when instructed unless you run out of cards from one of the two blip piles. If this happens, you continue spawning from the other side of the formation until all possible spawns have been commenced. If one of the two blips at this point still has cards, you discard those cards into the gene-stealer discard pile. After you kill gene-stealers if you have tokens on the Door, you then travel to the next room (which in this example would be from Voidlock to location 1A).
This new location follows the same rules as the Voidlock's major and minor spawning instructions, but the blip amounts in the corners and the terrain set-up are almost always different. Otherwise, continue to play by spawning major and minor when instructed by the event card toward the end of every turn and continue to travel when one or both blips are gone at the end of spawning (i.e. you travel pretty fast in this game, especially when starting with a lot of space marines).
If you have any more questions, just ask. Regards, and hope you enjoy Space Hulk.