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Wish List for POD Expansions


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#1 Captain Fluffy

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Posted 07 March 2012 - 07:05 PM

As we have a new forum it is time to start the wish list:-

I'll start with:-

1) a bunch of Mundane (and not so mundane) item cards.

2) As Dread Fleet Captains ties WFRP in with one of GW's specialist games I would like to see as WFRP Bloodblowl Expansion.

3) More pets / horse cards (which I know are a different size than the rest of the POD cards)

4) More serious wounds (again different size but I want to increase the chance of my players losing an arm!)

 


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#2 k7e9

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Posted 07 March 2012 - 07:30 PM

 

 

I agree with all of the above, especially 3 and 4, and would like to add the following wishes:

  • A set of location cards, I used location to build a city in a session not far ago. It was very well recieved by the players. So more "mundane" locations would be cool, as it is now there are such a limited number of "normal" locations (most are adventure specific or kind of strange) so every city/village will be the same.
  • More runes and inventions for the dwarven runesmiths and engineers.
  • Rank 4 and 5 actions that are not spells/blessings. In the Hero's Call there were very few action cards besides spells/actions and some more epic attacks, defences and social cards would be great.
  • An errata set that fixes all the cards that are misprinted up till now. Sure, it's like FFG would ask money for their own mistakes, but I'd buy it and those that don't want to can use the FAQ-page to print out errata cards. And well, the errata cards are already created for the errata page, so it would be real easy for FFG to put together a set.
  • Basic action, all new GM's seem to ask the same thing. "how many people does the core set support? How do I add more players?". Sure, basic actions are included in a number of other boxes, but a POD with two sets or something might help a new GM to add more players to the game at a (relatively) low cost.


#3 Ralzar

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Posted 07 March 2012 - 07:44 PM

k7e9 said:

An errata set that fixes all the cards that are misprinted up till now. Sure, it's like FFG would ask money for their own mistakes, but I'd buy it and those that don't want to can use the FAQ-page to print out errata cards. And well, the errata cards are already created for the errata page, so it would be real easy for FFG to put together a set.

Ooh, an Errata box. I like this idea. I agree though, it's like FFG asking money for their own mistakes. But meh, I don't care, I just want a set of correct cards.

As mentioned, I'd love a pet expansion. But, like many other expansions I'd like, it would need the career-size sheets, instead of just normal sized cards.



#4 k7e9

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Posted 07 March 2012 - 07:53 PM

Another idea popped into my mind, some more retainer cards could also be added to a POD. Maybe including lower tier retainers, that cost less but aren't as useful as those included in the Lure of Power.



#5 No:12

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Posted 08 March 2012 - 12:49 AM

Hi,

Liking the errata and npc retainer suggestions. Would like to see dark magick getting a bit more detail. Specifically necromancy and demonology summoning action cards. At the moment theres not much to tempt a PC teetering on the edge of the dark side, offerings of Morrish spirit summoning all the way through to bringing forth the army of darkness would really help. How does a fallen Gold Magister bind a deamonette to his personal service I ask you?



#6 valvorik

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Posted 08 March 2012 - 01:53 AM

We really needs us some more Woof Elf eligible careers and related stuff.  Compared to the other races from core set they are poor cousins.  Just like Faith/Order specific things seem good for PODs, race/region specific ones also seem good.



#7 Gallows

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Posted 08 March 2012 - 02:14 AM

  1. Errata POD with new cards for ALL those with errors.
  2. Style PODs for combat. Zweihander style, Diestro style, drunken style, ninja style, assassin style, etc.
  3. Item POD, with different items.
  4. Specific standup PODs (beastmen, orcs, goblins etc.)


#8 SStreet

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Posted 08 March 2012 - 10:42 AM

Yes, more combat style cards would be great.  I also agree that we need more dark magic cards that would tempt players to consider the dark arts. 

 

I would also like to see a pack of mutation cards.  Our current set of mutations are weighted toward blatant or undesirable traits.  Drawing from the mutation deck could be more like drawing from a Deck of Many Things.  Knowing that there are some really cool and subtle things in there would add a tension to every draw.  Things like enhanced characteristics and weird magical abilities like teleportation and clairvoyance.



#9 Yepesnopes

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Posted 08 March 2012 - 06:57 PM

They can as well do the same they have already done for sigmarite priests but for other spell casters.


The Book of the Asur - High Elf fan supplement

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Secrets of the Anvil - Advanced Dwarf careers and runes

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#10 Sturn

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Posted 09 March 2012 - 05:38 AM

Ralzar said:

An errata set that fixes all the cards that are misprinted up till now.

I fourth this. It should be the next one made.



#11 Captain Fluffy

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Posted 09 March 2012 - 07:22 AM

 It occurs to me that POD could open up a different way of releasing adventures.  Sell a PDF of the adventure that covers people that want to play WFRP Lite and then a POD expansion containing NPCs, location, item and action cards.  Probably wouldn't work for a big adventures but might work for small ones.


Give me more fluff and less rules

Hear me on the Tabletop Chronicles Podcast
https://itunes.apple...ast/id670638100


#12 cd8dman

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Posted 09 March 2012 - 03:52 PM

Captain Fluffy said:

 It occurs to me that POD could open up a different way of releasing adventures.  Sell a PDF of the adventure that covers people that want to play WFRP Lite and then a POD expansion containing NPCs, location, item and action cards.  Probably wouldn't work for a big adventures but might work for small ones.

I agree.  I'm sure small adventures along the lines of maybe 8 - 10 pages could be sold in pdf form around each of the themed releases.  This would be beneficial on so many levels.  Regular releases helps promote the game in general.  Many Players and GM's alike will be interested in the card releases for the expanded options.  GM's will eat up any adventure produced, even small ones, as long as they are decent.  This would also help promote new players as these types of adventures would be perfect for cons and the like.



#13 GoblynKing

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Posted 11 March 2012 - 10:25 AM

POD also opens up the possibility of expanded optional rules. For instance, a new set of Random Encounter rules and a deck of Random Encounter cards.



#14 Noizeman Tm

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Posted 12 March 2012 - 10:00 PM

My group would like a POD with a collection of weapons and specific action cards tied to them. For example, instead of all swords beiing handweapons give them subtle diffrences that can be activated through the action cards. Like a scimitar would do more damage to an adversary wearing leather than against one wearing steel armor.

Also I support the call for more Wood-elf stuff and location cards.



#15 nifoc

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Posted 12 March 2012 - 11:16 PM

I like the errata POD idea.

Not too enthused at the thought of elf-PODs, I'd just like to see the Empire fleshed out first.

I'd like to see some focus on social actions, as there is there is a lot of variety between combat actions, but social actions often seem lacking.



#16 Amehdaus

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Posted 14 March 2012 - 01:40 PM

I truly like the precedent set by to two types of packs they have revealed thus far and hope for more of the latter (High Seas) in the future.

I would like to see small fleshed out factions suitable for dropping into an adventure that is escalating too quickly or quickly inserting into one that is completely derailed. For example:

Hoskin's Caravan PoD Pack

NPC/MONSTER CARDS
Haus Hoskins, Human Textiles Merchant
Orgg Bonepicker, Ogre Bodyguard
Elaine Hoskins, Human Seamstress
Loyal Mule (Mount stats)
Jacque Silt, Halfling Driver
Gendry Anders, Human Tradesman
Yurich Topps, Human Roadwarden
Yurich's Wardens
 

LOCATION CARDS
Textiles Wagon
Eroded Cartpath
Merchant Hall
Tailor's Shop
Wagon Checkpoint

ITEM CARDS
Cathayan Silks
Trade Goods - Textiles
Mysterious Bundle (ambiguously named plot hook item)

ACTION CARDS
Easy, Girl // Yah, Mule!
It's All in the Presentation
Smuggler's Inseam
Pat Down
Don't Eat the Mule // Mule Stew
Stitch by Stitch
Fantastic Tale //  Scary Story
...
...
...

SPECIAL CARDS
Trade in the Empire (A couple flavorful paragraphs about cloth trade in the empire with a small trade route map on the back)
Hoskins' Story (A tidbit on what secrets Hoskin's is hiding that might lead to an investigation or adventure)
Jacque's Story (An alternative or additional tidbit that might lead to an investigation, adventure, or conflict with other stories)
Yurich's Story (An alternative or additional tidbit that might lead to an investigation, adventure, or conflict with other stories)

===

Even without the text on the cards themselves, the names provide all of the members of a merchant caravan, a contact at their destination, and an adversary to the caravan. From the names of cards provided, the GM can begin to imagine that the merchant himself is a practiced smuggler, or perhaps an unwitting pawn to the halfling's double agenda, or even has been falsely accused/set up. A few more specific action cards would help better define the "faction" even without paragraphs of text from a source book. Also, a few more action cards of a more PC-nature towards legitimate trade or underworld dealings would help flesh out the desirability of the packet. The story cards each would provide 1-2 plot hooks that represent the specific goals of the named NPCs while the NPC cards themselves have stats, skills, and a few distinguishing traits.

With just the cads listed, one could flesh out an encounter on the road, on an urban street, or from a merchant house or inn if Hoskins needs more muscle for a trip. It is broad enough as a whole to be resolved socially or militantly or by investigation, and the "story" cards allow for more concrete plot developments. Depending on the players' and PC's natures, they are likely to side with one member or another.

I'm not sure what would make a golden ratio, but
~10 Characters/Creatures with Portrait/Stats
~4 of which have agendas/secrets (Stories)
~2 Map/Fluff Blurb
~4 Locations
~14 Action Cards (at least 1/3 designed to be usable by players)
~3 Item Cards
~2 Special Cards (trackers, unique circumstances, experimental mechanics, general tools, tokens, etc.)



#17 RARodger

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Posted 15 March 2012 - 03:53 AM

I agree with most of the sugesstions here. The PDF/POD combo for adventures hadn't occured to me, but is a great idea. Dreadfleet Captains would be much improved by 8 pages of campaign suggestions, for instance.

I, too, would pay for an erratta set. It would just be easier.

Location cards are possibly my favorite element to play with inthe game, and would love tons of them. I'd also like an extreme weather set which could function like global locations.

Pet cards, more actions... but I was very happy with Faith of Sigmar and look forward to seeing what else they do along those lines.



#18 Ralzar

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Posted 15 March 2012 - 11:12 PM

RARodger said:

I agree with most of the sugesstions here. The PDF/POD combo for adventures hadn't occured to me, but is a great idea. Dreadfleet Captains would be much improved by 8 pages of campaign suggestions, for instance.

I can see them selling PODs that include a code that allows you to download an included adventure for "Free".



#19 Daedalum

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Posted 16 April 2012 - 02:41 AM

I'd like to see a series of "Rumor Decks" these packs could be differentiated by year or province and would feature rumors laden with background from warhammer canon and novels. These could include adventure hooks or hints at wider old world events and be handed to the players occasionally to breath life into the world.

Rumor decks could also be released to accompany the various adventures released.

 I'd also like to see a series of PODs that feature NPCs, locations, items and rumors focused on the Empires festival days. This could be useful anywhere in the empire and would help colour the difference of the various festivals.



#20 humi

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Posted 13 May 2012 - 07:50 AM

Errata in the form of a POD is like the best value useful, but why should we pay for it. This made ??the mistake of FFG. It seems to me that it would be if it had been fer at one time available to anyone who has an account at the store and he could get it for free on the occasion of a orders POD.






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