I recently took a leap of faith with CoC and purchased the Core Set, Secrets of Arkham, Order of the Silver Twilight, Mountains of Madness and Ancient Horrors in order to have enough cards to accommodate up to 8 of my friends who mostly play Magic: the Gathering, as do I.
I understand the basic rules but I still can't always recognize which cards are better than others and how to build decks. I have the following observations/questions:
1. I find it very odd that there's only one copy of each card in the Core set, with no further reprints anywhere. I understand that secondary market for CoC isn't huge but what purpose does it serve to provide 3 copies of everything in updated asylum packs but keep the supply of core cards so small?
1a. Are we just supposed to buy multiple Core sets to appreciate the cards from it fully in tournaments?
2. Is there an online database for CoC LCG/CCG cards to consult up-to-date wordings of cards and browse contents of asylums packs for reference to help with deck construction?
3. Have additional cards for the Order of the Silver Twilight been released in more recent asylum packs?
4. Are Day, Night, Polar and other mechanics explored outside the expansions where they have been introduced?
5. By looking at the cards, I think one of the most powerful deck would be a dedicated terror-heavy one-faction Cthulhu deck with quite a bit of excellent neutral cards. How would you build against it other than cherry-picking characters with Willpower over multiple expansions and hoping they will stick around long enough to make a difference?
6. Are there faction conspiracy cards?
7. Is there a list of restricted/banned cards used for official tournaments?
8. What is the usual ratio of characters and non-characters in a 50-card deck to make it efficient?
9. There are some neutral Polar cards that do nothing or very little when you don't have other Polar cards discarded. Unless I'm mistaken, other Polar events are available only for Hastur (or in Mountains of Madness anyway). So, is the one-faction Hastur Polar deck a good idea?
10. Regarding the Realm of Ice and Death, this conspiracy card does nothing when you win it but as long as it's in play, it allows you to perpetually cast Polar events as long you are able to maintain some success tokens on it? Also, with it in play, does it gobble up every Polar event automatically, thus preventing you to stack them in your discard pile for the benefit of your subsequent Polar events?
I guess that's it for now, thanks in advance for answering