I recently started a norscan campaign with my group where I just made some character creation rules up on the spot to get things going. After having played two sessions, my mind started working on how to do this properly, with the minimum amount of work, and I came up with the solution below.
I'd really like some feedback on this, as I'm planning to implement it in about a week.
Basically what I've done is made "race" rules for Norscan. These are pretty similar to the rules for Dwarfs as I felt they came closer to the concept of Norscans than the rules for Reiklanders did.
I no longer use the Career Sheets that came with the box during play. Instead I use my own character sheets that contain the talent slots from the sheet (shich is really all you need the sheet for when you're not creating the character or spending advances). So I felt no need to make new Career Sheets. After all, they're all pretty similar and it's possible to find allready existing careers that come pretty close to the norscan equivalant. They're just less "fighty" than you'd expect norse careers to be, bu that's fixed by making Weapon Skill and Resilience available from the Norscan Race rule.
What I did need though, was new Career Ability Cards. I could, for example, use the Soldier career sheet as a template for a Bondsman, but I didn't want to hand the player the Soldier Ability Card. So whenever I made a new career, I made a new Career Ability Card.
The list of careers therefor contains:
* The name of the career. Some of these names are changed from Tome Of Corruption, or had no ToC equivalent.
* The Career sheet that contains the Talent Slots and Advances information appropriate for the Career
* Any change to the Career Traits
* Any special requirements for entering the career.
The list also contains careers that as fine as they are, but simply fit whel for a norscan character. Some of these have a bit of notes on how to interpret them for a Norscan setting
Norsca Characters Rules
Children Of Norsca: During character creation, a norse character chooses two of the following skills to train: Athletics, Resilience, Weapon Skill and Nature Lore
Inured To Chaos: Norse character recieve 2 Fortune Dice to any tests to resist Corruption.
Cold Resistant: Norse recieve 1 Fortune Dice to any resilience test versus cold.
Life Is A Dream: Norse start the game with one additional Reckless Stance piece on their stance tracker.
Wounds: 10 + Thoughness
Creation Points: 20
Performer (Even Jarls are enterntained by jugglers, acrobats and fools.)
Hunter (One of the main ways of sustenance in Norsca.)
Commoner (The other main way of sustenance in Norsca.)
Boatman (Norscans are famed sailors)
Servant (In Norsca these are thralls. People captured during rades and forced into slavery.)
Mystic (In Norsca, they go under the name Seer, but they perform the same function.)
Traits: Basic, Combat, Fanatic, Berserker
Requisite: One insanity. If this is the players starting career, draw 3 Insanities and choose one.
Traits: Basic, Combat, Menial, Rural
Sheet: Apprentice Wizard
Traits: Basic, Wizard, Arcane, Fanatic
Requisite: Must have a Chaos wizard to teach you, and you must take the "Dark Magic" Order card.
Traits: Basic, Combat, Menial, Rural
Traits: Basic, Menial, Social, Rural
Traits: Basic, Menial, Social, Specialist
Merchant (Norscans do quite a bit of trading, even with countries they raid.)
Seer (In Norsca, these are known by the title Vitki.)
Marksman (Though Norscans generally favour melee combat, an accomplished archer is well respected.)
Traits: Combat, Intermediate, Leader, Military
Requisite: One Mutation
Sheet: Knight (There is no need for a custom Career Card for this class.)
Career Card: Knight
Traits: Combat, Intermediate, Military, Fanatic
Requisite: Mark of a Chaos God, which is placed in the Oath Slot
Requisite: Must have acess to a mount.
Traits: Arcane, Intermediate, Wizard, Fanatic
Traits: Combat, Intermediate, Fanatic, Berserker
Requisite: You must have completed the Berserker Career.