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The Dead Marshes (Solo Player Living Tournament)


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#1 juicebox

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Posted 23 February 2012 - 08:21 PM

This tournament is part of the Living Tournament system. You are welcome to read this, play the scenario, and post your results (in that order). Place well enough, and you may just end up with a Living Tournament World Ranking!

Scenario: The Dead Marshes
Deck Parameters: Open Build*
Number of Players: Solo Player

Tournament Parameters:

1) This is a Living Tournament. You may play and post results at your own pace.
2) *Open Build means you may use any legal LOTR LCG cards at your availability.
3) A valid result in this tournament consists of reporting your results (wins and losses) from 3 back-to-back games (may be spread out over as much time as you like), using the same deck for each of those 3 games. (Please observe the mulligan rule, and all other rules, from the LOTR LCG rulebook and subsequent official FAQ documents.)
4) After you post your results, the results from your 3 games will be calibrated using the RGun formula** to obtain your Weighted Result.
5) Weighted Results will then be ranked against other player’s Weighted Results, and the rankings will be updated over time as new results are posted to the thread.
6) You may play this tournament as many times as you would like (so you can try out different deck builds over time), but you can only hold one spot in the overall tournament rankings at a time (i.e. this gives you a chance to try and best your own result while only occupying one spot in the rankings).
7) Do not cheat. Just don’t. It destroys the fun and integrity of the tournament system. If you realize you have made a mistake at a later date that had serious implications for a result you had posted in the past, please make a new post in this thread drawing attention to that fact – that past result will be invalidated, and of course, you are welcome (and highly encouraged) to try again.

**The RGun formula has been designed to value both Final Score (per game) and overall Win Ratio (from your 3 games, cumulative). The formula is: (Average Score of Games Won) x (Total Games Played/Games Won). For an expanded discussion on how this formula was created, you can read the thread called Measuring Success.

Posting Your Results (Required Information):

When posting your results for this tournament you are encouraged to cut and paste from the following template and complete the requested information:

Heroes:

Game 1 Result: (Report Final Score or Loss)
Final Threat Level:
Threat Cost of Each Dead Hero:
Damage Tokens on Remaining Heroes:
Victory Points Earned:
Number of Rounds Completed:

Game 2 Result: (Report Final Score or Loss)
Final Threat Level:
Threat Cost of Each Dead Hero:
Damage Tokens on Remaining Heroes:
Victory Points Earned:
Number of Rounds Completed:

Game 3 Result: (Report Final Score or Loss)
Final Threat Level:
Threat Cost of Each Dead Hero:
Damage Tokens on Remaining Heroes:
Victory Points Earned:
Number of Rounds Completed:

Posting Your Results (Optional Information):

After completing the above, you are welcome to include any other details you would like to add. Some suggested ideas are: your specific available card pool (number of Core Sets used, specific Adventure Packs used, etc…) and additional narrative to share epic tales of your adventures through Middle-earth.

Living Tournament Rankings:

1. muemakan ~ 42 (April 20, 2012)
2. masonos ~ 46.66 (December 30, 2012)
3. Tracker1 ~ 56.33 (April 29, 2012)
4. juicebox ~ 61.33 (June 19, 2012)
5. fruszu ~ 62.33 (September 9, 2012)
6. Marael ~ 66 (April 20, 2012)
7. jjeagle ~ 67 (July 24, 2012)
8. SiCK_Boy ~ 75.66 (March 30, 2012)
9. Robert McMutton ~ 84.66 (April 21, 2012)
10. vandertramps ~ 85.66 (July 7, 2012)

Honorable Mentions:

11. RGun ~ 86.33 (May 1, 2012)
12. Ted Sandyman ~ 115.66 (May 7, 2012)
13. leptokurt ~ 116.33 (April 21, 2012)
14. Migwald ~ 151.33 (December 20, 2012)

Last Updated:

January 26, 2013 (3:17am) [FFG Time - Forum Time Stamp]

Home Link:

Living Tournament Library & World Rankings



#2 SiCK_Boy

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Posted 30 March 2012 - 01:57 PM

Heroes: Dunhere, Eleanor, Eowyn

Game 1 Result: 63
Final Threat Level: 23
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 0
Number of Rounds Completed: 4

Game 2 Result: 78
Final Threat Level: 27
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 1
Victory Points Earned: 0
Number of Rounds Completed: 5

Game 3 Result: 86
Final Threat Level: 25
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 1
Victory Points Earned: 0
Number of Rounds Completed: 6

Card pool: 3 x Core Set, All Shadows of Mirkwood AP, KD, TRG, RtR

Decklist

Solo - Under the radar

Hero (3)
Dunhere (Core) x1
Eleanor (Core) x1
Eowyn (Core) x1

Ally (20)
Bofur (TRG) x1
Elfhelm (TDM) x1
Eomund (CatC) x1
Escort from Edoras (AJtR) x2
Gandalf (Core) x3
Northern Tracker (Core) x3
Rider of the Mark (RtR) x3
The Riddermark's Finest (THoEM) x3
West Road Traveller (RtM) x3

Attachment (15)
Ancient Mathom (AJtR) x2
Dunedain Mark (THfG) x3
Dunedain Warning (CatC) x2
Song of Kings (THFG) x3
Steward of Gondor (Core) x2
Unexpected Courage (Core) x3

Event (15)
A Test of Will (Core) x3
Dwarven Tomb (Core) x2
Hasty Stroke (Core) x3
Shadow of the Past (RtM) x2
Sneak Attack (Core) x3
The Galadhrim's Greeting (Core) x2



#3 Robert McMutton

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Posted 13 April 2012 - 10:41 PM

Heroes: Aragorn, Elrohir, Elladan

Game 1 Result: 122
Final Threat Level: 33
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 11
Number of Rounds Completed: 10

Game 2 Result: 84
Final Threat Level: 27
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 1
Victory Points Earned: 4
Number of Rounds Completed: 6

Game 3 Result: 78
Final Threat Level: 38
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 0
Number of Rounds Completed: 4

Card pool: 3 x Core Set, KD, all AP including RtR.

Decklist: Three Rangers

My first intent was tough, not that I've been in serious troubles, but it felt difficult to progress with all these escape test and all. I thought I had to restart to 1B at the end, but I had luck with the cards dealt for the final escape test.

The second one was easy, Gandalf visited me a lot, so I hadn't much problems to take it down.

The third was the easiest one, Celebrian's Stone and Faramir in my hand, made it very fast.

Greetings.

 



#4 Marael

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Posted 20 April 2012 - 03:35 AM

Heroes: Eowyn, Dunhere, Theodred
Game 1 Result: 58
Final Threat Level: 28
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes:0
Victory Points Earned: 0
Number of Rounds Completed:3 (Wow!)
I have a very good starting hand: Steward of Gondor, Attonishing Speed and We do not sleep; I run the fist scenario in 2 rounds, failing on escape tests on both of them – but with We do Not Sleep in the last round, I risky it. West Traveler Road showed in the last round, as well a timely drawed Celebrian Stone. With everyone on escape test, even buying 5 cards to Gollum (a treachery on last round make me put a token on Gollum), raise the escape to 7… but my 8 has get him for his foot, but I get the little crump. A very good result IMO, is my first and best on this scenario up to now.

Game 2 Result: Loss
Final Threat Level:
Threat Cost of Each Dead Hero:
Damage Tokens on Remaining Heroes:
Victory Points Earned:
Number of Rounds Completed:
To be honest, Gollum was shuffled on the deck, and after 6 rounds I give up. Man, if you have him suffled, it is a sure boring game. Need to watch on the escape tests…

Game 3 Result: 52
Final Threat Level: 22
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 0
Number of Rounds Completed: 3
Well, this one is better; I get a Galad Greets, and a lot of allies. Whit this was very difficult for the little creep to escape. He goes with 0 tokens, so I captured him immediately. I will play 2 more in a row to make this result better, but I will consider this as well. My best result so far…

This put me in second place even with a loss, so I am confident to get the first place.

My decklist
2 Northern Tracker
1 Unexpected Courage
2 Hasty Stroke
2 The Galadhrim's Greeting
2 A Test of Will
3 Gandalf
2 Lorien Guide
2 Faramir
3 Snowbourn Scout
2 Sneak Attack
2 Steward of Gondor
1 Celebrian's Stone
3 Dunedain Mark
2 Song of Kings
2 Eomund
3 Escort from Edoras
3 Ancient Mathom
2 Westfold Horse-Breaker
2 The Riddermark's Finest
2 Dunedain Watcher
2 We do not Sleep
3 West Road Traveller
2 Astonishing Speed
 



#5 Marael

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Posted 20 April 2012 - 05:05 AM

Heroes: Eowyn, Dunhere, Theodred
Game 1 Result: 52
Final Threat Level: 22
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 0
Number of Rounds Completed: 3
Well, this one is better; I get a Galad Greets, and a lot of allies. Whit this was very difficult for the little creep to escape. He goes with 0 tokens, so I captured him immediately. This is the same I played last in the previous post


Game 2 Result: 87
Final Threat Level: 37
Threat Cost of Each Dead Hero:0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 0
Number of Rounds Completed: 5
A Hill Troll dampers my threath, and I need to wait 1 turn more to play We do Not Sleep. This is a very good card or this sacenario, and even with 7 escape, Gollum is held firm by the man of Rohan… not a good result, IMO, but it is ok. Escort of Edoras is great to make escape tests, and I never thinked them like that. Only be aware to not put them on quests with We do Not Sleep, lol

Game 3 Result: 59
Final Threat Level: 19
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 0
Number of Rounds Completed: 4
This time Gandalf showed up 2 times, reducing threath. Considering that I have a Steward of Gondor on initial hand, was a very good game. I have some unluck as the staging area has a Marsh Adder and Hearth of Marshes, but I managed to get him. Gollum drawed 2 cards for a total of 3 escape, but I managed to get 4 (it is very risky put only 2 Escort of Edoras, but I was ok if my bet is bad enough…)
 

The deck is the same used in the last post. The second game is not so good, but I am the first, for the first time !!!!



#6 muemakan

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Posted 20 April 2012 - 05:32 AM

 

Adventure: The Deadmarshes      
Heroes: Glordindel, Eowyn and Frodo    
Card Pool: I have 2 core sets and every expansion to choose cards from.
           
Game 1 Result: won      
Final Threat Level: 31      
Threat Cost of Dead Hero:      
Damage on Heroes: 1      
Victory Points Earned:        
Number of Rounds: 1      
    42      
           
Game 2 Result: won      
Final Threat Level: 33      
Threat Cost of Dead Hero:      
Damage on Heroes: 1      
Victory Points Earned:        
Number of Rounds: 1      
    44      
           
Game 3 Result: won      
Final Threat Level: 29      
Threat Cost of Dead Hero:        
Damage on Heroes: 1      
Victory Points Earned:        
Number of Rounds: 1      
    40      
           
Win Ratio: 1        
Total: 42        

 

 

Wow, that was a quick one. Got great starting hands in my first two games. One was due to a mulligan. So I had PoL and Escort from Edoras and Westfold Horsebraker. The encounters were quite normal. Had 1 token on Gollum in game one and 2 tokens on him in game two.

Games 3three was somewhat special.....I did get an Escort, but no other cards I was used to. Instead I had 2 Good Meals and Astonishing Speed in my hand. My encountes in round one were a setup Warg and a Marshworm. But with the escort and AS I had 17 willpower. Round 2 gave me UC on Eowyn......done. 



#7 Robert McMutton

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Posted 20 April 2012 - 09:36 PM

muemakan said:

 

 

Adventure: The Deadmarshes      
Heroes: Glordindel, Eowyn and Frodo    
Card Pool: I have 2 core sets and every expansion to choose cards from.
           
Game 1 Result: won      
Final Threat Level: 31      
Threat Cost of Dead Hero:      
Damage on Heroes: 1      
Victory Points Earned:        
Number of Rounds: 1      
    42      
           
Game 2 Result: won      
Final Threat Level: 33      
Threat Cost of Dead Hero:      
Damage on Heroes: 1      
Victory Points Earned:        
Number of Rounds: 1      
    44      
           
Game 3 Result: won      
Final Threat Level: 29      
Threat Cost of Dead Hero:        
Damage on Heroes: 1      
Victory Points Earned:        
Number of Rounds: 1      
    40      
           
Win Ratio: 1        
Total: 42        

 

 

Wow, that was a quick one. Got great starting hands in my first two games. One was due to a mulligan. So I had PoL and Escort from Edoras and Westfold Horsebraker. The encounters were quite normal. Had 1 token on Gollum in game one and 2 tokens on him in game two.

Games 3three was somewhat special.....I did get an Escort, but no other cards I was used to. Instead I had 2 Good Meals and Astonishing Speed in my hand. My encountes in round one were a setup Warg and a Marshworm. But with the escort and AS I had 17 willpower. Round 2 gave me UC on Eowyn......done. 

 

 

 

 

Ok, I have to admit that I don't understand this. How on earth can you beat Dead Marshes in an only single round (and three times in a row)? You will need at the very least 2 rounds... one for quest step 1B and another one for 1B. If there is a way to complete both quest steps in the same round I would be glad to know.

Maybe am I doing something wrong? Just wanted to understand this, please don't take me as criticism. After your results in all this bunch of quests you are my idol .

Greetings.



#8 muemakan

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Posted 20 April 2012 - 10:03 PM

Robert McMutton said:

muemakan said:

 

 

Adventure: The Deadmarshes      
Heroes: Glordindel, Eowyn and Frodo    
Card Pool: I have 2 core sets and every expansion to choose cards from.
           
         

 

Ok, I have to admit that I don't understand this. How on earth can you beat Dead Marshes in an only single round (and three times in a row)? You will need at the very least 2 rounds... one for quest step 1B and another one for 1B. If there is a way to complete both quest steps in the same round I would be glad to know.

Maybe am I doing something wrong? Just wanted to understand this, please don't take me as criticism. After your results in all this bunch of quests you are my idol .

Greetings.

It took me 2 rounds, but you don´t count round 2 for scoring purpose as you only count completed rounds.
If you did make that mistake in all your entries, you have some better results in all your games.

 



#9 leptokurt

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Posted 20 April 2012 - 11:06 PM

muemakan is right, you tally only those rounds in which you raise your threat counter.

 

Now I gave Dead Marshes a try using a secrecy deck. Obviously this turned out to be problematic, as I was vulnerable to escape test during the first couple of rounds. In every second game Gollum escaped, every fourth game was a loss (and I lost mostly after I achieved an excellent score in the game before).

 

Still I managed to get a somehwat decent result:

 

Heroes: Dáin Ironfoot, Bifur


Game 1 Result: 47
Final Threat Level: 17
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 0
Number of Rounds Completed: 3


Game 2 Result: 153
Final Threat Level: 23
Threat Cost of Each Dead Hero:0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 0
Number of Rounds Completed: 13
 

Game 3 Result: 149
Final Threat Level: 13
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 14
Number of Rounds Completed: 15

 

In my first game I had Sneak/Gandalf, Steward of Gondor and Bofur in round 1 via Timely Aid plus harnless encounters. In the other two games Gollum escaped my fellowship during stage 2B. In game 2 I had everything prepared to win the game next round, Gollum having already 6 tokens on him. Then I made the escape test with 4 WP and got "The Lights of the Dead".



#10 Robert McMutton

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Posted 21 April 2012 - 02:11 AM

muemakan said:

It took me 2 rounds, but you don´t count round 2 for scoring purpose as you only count completed rounds.

If you did make that mistake in all your entries, you have some better results in all your games.

Ok, now I totally missed that. I always count all the rounds I had, completed or not. I checked in the FAQ 1.2 and found in page 5: "Players tally each round for their score at the end of the refresh phase." Thanks for noticing me about that.

So, a great point to take care from now on. And about my results, how this affect them, juicebox? Are they invalidated, corrected, stay as they are?

Greetings.



#11 leptokurt

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Posted 21 April 2012 - 04:09 AM

Robert McMutton said:

muemakan said:

 

It took me 2 rounds, but you don´t count round 2 for scoring purpose as you only count completed rounds.

If you did make that mistake in all your entries, you have some better results in all your games.

 

 

Ok, now I totally missed that. I always count all the rounds I had, completed or not. I checked in the FAQ 1.2 and found in page 5: "Players tally each round for their score at the end of the refresh phase." Thanks for noticing me about that.

So, a great point to take care from now on. And about my results, how this affect them, juicebox? Are they invalidated, corrected, stay as they are?

Greetings.

Perhaps you should just post them anew with the improved results to spare Juicy some work.



#12 Robert McMutton

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Posted 21 April 2012 - 04:15 AM

leptokurt said:

 

Robert McMutton said:

 

muemakan said:

 

It took me 2 rounds, but you don´t count round 2 for scoring purpose as you only count completed rounds.

If you did make that mistake in all your entries, you have some better results in all your games.

 

 

Ok, now I totally missed that. I always count all the rounds I had, completed or not. I checked in the FAQ 1.2 and found in page 5: "Players tally each round for their score at the end of the refresh phase." Thanks for noticing me about that.

So, a great point to take care from now on. And about my results, how this affect them, juicebox? Are they invalidated, corrected, stay as they are?

Greetings.

 

 

Perhaps you should just post them anew with the improved results to spare Juicy some work.

 

 

That will be no problem. I'm going to repost them just now.



#13 Robert McMutton

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Posted 21 April 2012 - 04:31 AM

As discused above in this thread, I was counting wrongly the number of rounds. After muemakan and leptokurt explained me, I repost my result arranged:

Heroes: Aragorn, Elrohir, Elladan

Game 1 Result: 112
Final Threat Level: 33
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 11
Number of Rounds Completed: 9

Game 2 Result: 74
Final Threat Level: 27
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 1
Victory Points Earned: 4
Number of Rounds Completed: 5

Game 3 Result: 68
Final Threat Level: 38
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 0
Number of Rounds Completed: 3

Total score: 84,667



#14 Tracker1

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Posted 29 April 2012 - 12:04 AM

 Heroes: Bifur, Eowyn, Theodred

 
Game 1 Result: 50
Final Threat Level: 10
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 0
Number of Rounds Completed: 4
 
Game 2 Result: 58
Final Threat Level: 26
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 2
Victory Points Earned: 0
Number of Rounds Completed: 3
 
Game 3 Result: 58
Final Threat Level: 28
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 0
Number of Rounds Completed: 3
 
Total: 52.6
 
2 core sets and everything up to and including WitW,
 

'At last' said Aragorn 'Here are the tracks that we seek!'

#15 Tracker1

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Posted 29 April 2012 - 01:01 AM

Tracker1 said:

 Heroes: Bifur, Eowyn, Theodred

 
Game 1 Result: 51
Final Threat Level: 11
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 0
Number of Rounds Completed: 4
 
Game 2 Result: 59
Final Threat Level: 27
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 2
Victory Points Earned: 0
Number of Rounds Completed: 3
 
Game 3 Result: 59
Final Threat Level: 29
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 0
Number of Rounds Completed: 3
 
Total: 56.3
 
2 core sets and everything up to and including WitW,
 

I just realized my starting treat was 24 not 23, so I need to add a point to the final treat and  and the final game result

New total: 56.3


'At last' said Aragorn 'Here are the tracks that we seek!'

#16 RGun

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Posted 30 April 2012 - 06:33 PM

Heroes: Eowyn, Beravor, Denethor

Game 1 Result: 98
Final Threat Level: 15
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 7
Number of Rounds Completed: 9

Game 2 Result: 71
Final Threat Level: 28
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 7
Number of Rounds Completed: 5

Game 3 Result: 90

Final Threat Level: 30
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 0
Number of Rounds Completed: 6

Posting Your Results (Optional Information): Played with 1 Core set and all of the adventure packs up to Road to Rivendell.  Key was getting Unexpected Courage on Eowyn so she could quest as well as do an escape test so I think playing with 3 core sets would have helped a lot.
 



#17 Ted Sandyman

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Posted 07 May 2012 - 07:23 AM

 Heroes: Eowyn,Dunhere,Eleanor

Game 1 Result: 127

Final Threat Level; 24

Threat cost of each dead hero: 0

Damage tokens on remaining Heroes: 0

Victory Points: 7

No. of rounds completed: 11

 

Game 2 Result: 89

Final Threat Level: 18

Threat cost of each dead Hero: 0

Damage tokens on remaining Heroes: 1

Victory Points: 0

No. of rounds completed: 7

 

Game 3 Result: 131

Final Threat Level: 31

Threat cost of each dead Hero: 0

Damage tokens on remaining Heroes: 0

Victory Points: 0

No. of rounds completed: 10

 

UC on Eowyn was a great help in the questing and escape tests. Two Gandalfs helped in the first game and two west road travellers were a real boost to the quests and tests in the second game. In addition to this, Eleanors power to shift a treachery card often saved me. Overall great game, very enjoyable.

 



#18 juicebox

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Posted 18 June 2012 - 08:16 PM

Dwarf Escape Test Power!

Heroes: Dáin Ironfoot, Bifur, Thalin

Game 1 Result: 50
Final Threat Level: 30
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 0
Number of Rounds Completed: 2

Game 2 Result: 63
Final Threat Level: 33
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 0
Number of Rounds Completed: 3

Game 3 Result: 71
Final Threat Level: 31
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 0
Number of Rounds Completed: 4

Weighted Score: 61.33

Too tired from all that wrestling with Gollum to write much at the moment, but let's just say there were some delightfully close calls. I kind of forgot about this scenario. It's kind of a lame one trick Bill the Pony, but as a change of pace, it has a bit of charm. Just a bit, mind you. A bit.



#19 vandertramps

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Posted 06 July 2012 - 06:16 PM

Heroes: Theodred, Eowyn, Denethor

Game 1 Result: 105
Final Threat Level: 32
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 7
Number of Rounds Completed: 8

Game 2 Result: 58
Final Threat Level: 18
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned:0
Number of Rounds Completed: 4

Game 3 Result: 94
Final Threat Level: 24
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 0
Number of Rounds Completed: 7

Final Score: 85.667

Card Pool: 1 Core Set, Mirkwood Cycle

just got this adventure pack in the mail today, these were my first three games against this quest



#20 jjeagle

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Posted 24 July 2012 - 09:21 AM

 Heroes: Strider, Beravor, Theodred

Game 1 Result: 66
Final Threat Level: 25
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 1
Victory Points Earned: 0
Number of Rounds Completed: 4

Game 2 Result: 80
Final Threat Level: 30
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 0
Number of Rounds Completed: 5

Game 3 Result: 55
Final Threat Level: 33
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 2
Victory Points Earned: 0
Number of Rounds Completed: 2

Posting Your Results (Optional Information): This is my ODTRTA tourney deck, not optimised for this quest at all.


"I have no help to send, therefore I must go myself."





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