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The Hunt for Gollum (4 Player Living Tournament)


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#1 juicebox

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Posted 22 February 2012 - 05:53 PM

This tournament is part of the Living Tournament system. You are welcome to read this, play the scenario, and post your results (in that order). Place well enough, and you may just end up with a Living Tournament World Ranking!

Scenario: The Hunt for Gollum
Deck Parameters: Open Build*
Number of Players: 4 Players

Tournament Parameters:

1) This is a Living Tournament. You may play and post results at your own pace.
2) *Open Build means you may use any legal LOTR LCG cards at your availability.
3) A valid result in this tournament consists of reporting your results (wins and losses) from 3 back-to-back games (may be spread out over as much time as you like), using the same deck for each of those 3 games. (Please observe the mulligan rule, and all other rules, from the LOTR LCG rulebook and subsequent official FAQ documents.)
4) After you post your results, the results from your 3 games will be calibrated using the RGun formula** to obtain your Weighted Result.
5) Weighted Results will then be ranked against other player’s Weighted Results, and the rankings will be updated over time as new results are posted to the thread.
6) You may play this tournament as many times as you would like (so you can try out different deck builds over time), but you can only hold one spot in the overall tournament rankings at a time (i.e. this gives you a chance to try and best your own result while only occupying one spot in the rankings).
7) Do not cheat. Just don’t. It destroys the fun and integrity of the tournament system. If you realize you have made a mistake at a later date that had serious implications for a result you had posted in the past, please make a new post in this thread drawing attention to that fact – that past result will be invalidated, and of course, you are welcome (and highly encouraged) to try again.

**The RGun formula has been designed to value both Final Score (per game) and overall Win Ratio (from your 3 games, cumulative). The formula is: (Average Score of Games Won) x (Total Games Played/Games Won). For an expanded discussion on how this formula was created, you can read the thread called Measuring Success.

Posting Your Results (Required Information):

When posting your results for this tournament you are encouraged to cut and paste from the following template and complete the requested information:

Heroes for Each Player:

Game 1 Result: (Report Final Score or Loss)
Final Threat Level for Each Player:
Threat Cost of Each Dead Hero:
Damage Tokens on Remaining Heroes:
Victory Points Earned:
Number of Rounds Completed:

Game 2 Result: (Report Final Score or Loss)
Final Threat Level for Each Player:
Threat Cost of Each Dead Hero:
Damage Tokens on Remaining Heroes:
Victory Points Earned:
Number of Rounds Completed:

Game 3 Result: (Report Final Score or Loss)
Final Threat Level for Each Player:
Threat Cost of Each Dead Hero:
Damage Tokens on Remaining Heroes:
Victory Points Earned:
Number of Rounds Completed:

Posting Your Results (Optional Information):

After completing the above, you are welcome to include any other details you would like to add. Some suggested ideas are: your specific available card pool (number of Core Sets used, specific Adventure Packs used, etc…) and additional narrative to share epic tales of your adventures through Middle-earth.

Living Tournament Rankings:

1. Chaos101 ~ 245.33 (January 12, 2013)
2.
3.
4.
5.

Last Updated:

January 26, 2013 (11:45am) [FFG Time - Forum Time Stamp]

Home Link:

Living Tournament Library & World Rankings
 



#2 Chaos101

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Posted 12 January 2013 - 03:03 AM

Heros used for each player: Frodo, Eowyn & Glorfindel (spirit) / Bifur, Denethor & Elrond / Gloin, Dain & Gloin / Legolas, Beregond & Thalin.

2 core sets and every expansion / adventure cycle.

Game 1 Result: 338
Final Threat Level for Each Player: 30 / 78 / 78 / 78
Threat Cost of Each Dead Hero: 0 / 28 / 28 / 28
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 6
Number of Rounds Completed: 7

Game 2 Result: 200
Final Threat Level for Each Player: 33 / 39 / 40 / 44
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0 / 3 / 4 / 5
Victory Points Earned: 6
Number of Rounds Completed: 5

Game 3 Result: 198
Final Threat Level for Each Player: 24 / 29 / 36 / 45
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 6
Number of Rounds Completed: 7

We found that the first quest nearly killed us as a group. The start was a disaster with Old Wives' Tale' being part of the setup exhausting our hero's before we even begin. Then on our first quest phase we drew Goblin Scavengers which had a threat of 14 thanks to two Gandalfs being at the top of the Lore and Leadership decks. We also drew Hunters of Modor and a clue card on the first quest phase which after raising our threat by a rediculous amount we were defenceless against the attacks coming our way. We recovered enough to focus as a group on Spirit and ensuring they could complete the quest, even if the other three spheres were sacrificed to ensure we won.

The next two times we played we learnt from the lessons of the first play and kept resources back on those not questing to cancel the effects of Old Wives' Tales. This ensured we had much more respectable scores!!

Lee


It's not the fall that kills you.... it's hitting the ground at the end!


#3 Chaos101

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Posted 12 January 2013 - 11:26 PM

Chaos101 said:

Heros used for each player: Frodo, Eowyn & Glorfindel (spirit) / Bifur, Denethor & Elrond / Gloin, Dain & Gloin / Legolas, Beregond & Thalin.

Sorry…. I named Gloin twice…. Should be Gloin, Dain & Theodred


It's not the fall that kills you.... it's hitting the ground at the end!





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