FAQ is out
Posted 21 February 2012 - 01:13 AM
Couple of mildly surprising rulings, and a couple of much sought after updates....
Withering Workout: Can be used on every player
- Seems really strong. Not sure if it is ridiculous yet or not, but is definitely a powerful card.
Rigorous Training: now reads "Response: Each time 1 of your players with the GUARD ability becomes downed, draw 1 card from your deck and then choose one card to discard"
- Finally the card actually makes sense, in fact a reusable "Sprint" for them is extremely useful.
Slab: Guard and Fend do combine together.
- They have ruled that using Guard to apply the "Tackled Player Down" result to Slab does equate to being successfully tackled. And therefore triggers the Fend ability. This again makes him decidedly less sucky
No Salary Cap Variant: Unless playing this variant, remove a number of Staff Upgrade cards that generate an awful lot of Fans.
- Looks like they want to force people to win match-ups etc in the standard game rather than just hoard staff upgrades for the win. However, people can elect to play with all Staff Upgrades and therefore enable this route to victory. Answers the critics suggesting that Staff Upgrades are the most effecient route to victory at the moment.
There are some other clarifications, but those stood out to me