Hi. Reading the cards and wondering about the rulings of some of them.
1) Wall of Earth: the card says it raises "momentarily" a wall that blocks both line-of-sight and movement, is an instantaneous spell, and collapses if hit with an attack. Let's say an opponent with a Mightstone who has not attacked yet is one movement away from walking into your square (Wall of Earth only blocks between squares, so moving into your square to then attack makes Wall of Earth inefficient). If you raise the wall, it blocks the move, so I assume the 1 movement is wasted. My real question is how long does the Wall of Earth stay if it is not attacked? Does it immediately go away because the spell is only an instant (which still leaves you open to attack), or does it stay up until the end of the turn? I assume it does not stay up forever because it is not a permanent like Create Wall.
2) Boomstone says after use, discard Boomstone. Does this mean its dropped or destroyed? The second paragraph specifically states another instance that does destroy the Boomstone, so does discard and destroy mean two different things or the same?
3) Dispel says "Immediately end 1 target non-instant spell, as well as any spells affecting that spell." What is an example of Dispel targeting a spell affected by other spells? It sounds like it neutralizes a complex non-instant spell combo of sorts, but I haven't seen anything like that yet to my memory. Is this a hint at "enchant object" and "enchant item" cards in the future and right now it has no use?
4) With Tom Jolly's BoardGameGeek comment about counter spells in the classic game, I am wondering if FFG supports its counter spell description on Page 9 of the manual and Jolly's classic use of counter spells an overlooked variant, or has FFG misspoke on how and when to use counter spells in the updated version of Wiz-War? If FFG supports its Page 9 description of counter spells, then is Anti-Anti the exclusion to the rule?
5) Globe of Pain says it ignores all objects that do not stop movement. Do other wizards or creatures obstruct Globe of Pain's path? For example, let's say Red Wizard casts Globe of Pain and follows a path of six movement. His target wizard is the Green Wizard who is within six movement, but Yellow Wizard comes between Globe of Pain's target. What happens?
6) Similar to another question asked in this forum, can Werewolf Form, Slime Form, or Golem Form allow you to equip item cards from your hand, or does that count as casting a spell? Can you continue to use items and maintained spells while using Werewolf Form, Slime Form, or Golem Form?
7) If you use Strength to attack and steal someone's carried item or treasure, are you immediately negatively effected by the normal costs as if you picked the item or treasure up or are those costs ignored?
8) Can you hold doors open only on your turn or other turns too? If you cannot hold the door open on another wizard's turn, is this rule then intended for creature expansions for Wiz-War?
9) Do spells and items like Golem Form, Bloodshard, and Shield stack in their damage reduction of a single source? What if you had both Gnome Form and Invisible? Do you roll twice for evasion checks against a single source, one for each maintained spell?
10) If you have a clear path that wraps two sectors together, can you use Windrider to move any finite number of spaces in that path, like 10,000 spaces for example? Thankfully a wizard in Slime Form cannot cast Windrider while transformed.
11) Is punch and stab (from Dagger) two different physical types of attack, or is stab just a word with more flavor than mechanic? I ask because if you stab someone, you're putting your strength behind it, so a Big Man Form who punches for 3 physical damage with a Dagger that stabs with 2 physical damage would make me think 5 physical damage total. However, Dagger's text sounds like it does not stack, so hoping for some clarification.
12) Because Mundane type is non-Magical, does it still count as a spell? If it is not a spell, does that mean a wizard using Werewolf Form, Slime Form, and Golem Form can play Mundane cards from their hand?
13) What are portals: are they objects, walls, doors? Can they be destroyed? Are they part of the map? Do the open ends on the map not represented by portal markers count as portals themselves?
Amazing game, just hoping to get some of the errata Q&A out their as fast as possible.