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#1 Zerodemon



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Posted 11 February 2012 - 11:49 AM

 So what form do you guys think the expansions would take? I'd imagine Print on Demand is the way forward.

- Would new teams be introduced as members of the CWC or OWA, or would new associations be created with their own Star Player Decks?
- Will teams be introduced 3 at a time to fill one of these new associations?

I'd personally like to see an Ogre/Chaos Dwarf/Goblin group and an Amazon/Lizardman/High Elf group first.

#2 Mward1984



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Posted 11 February 2012 - 11:05 PM

Well, I'm still optimistic that we'll see a full scale expansion to tie in with Blood Bowls 25th anniversary this year.

Definitely though, the obvious route to take for expansions here would be adding new teams to the game. We've got 6 teams out of what? A possible 30 or 20? Extra equipment that allows for more than 4 players would be appreciated as well.

#3 Moebius



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Posted 11 April 2012 - 03:59 AM

I would appreciate an official campaign rules expansion, giving the players the ooportunity to evolve or get killed... thats an inherent part of BB glamour...

#4 Wolfie6407



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Posted 11 April 2012 - 02:44 PM

I have a few suggestions for expansion ideas and Fixes.

1: This is a deck-building game, yet the deck-building portion of the game seems rather random and severely limiting. I would like more choices and variety with each team and more team customization in general.

2: To accomplish that, the game has to be longer, most games last 5 rounds or less and it is not terribly difficult to go over 99 points on the counters (I use them for MTG). So to make the game much more fun and involved, use the entire Spike Magazine Deck with all the Tournament cards. New Spike Magazine Cards to.

3: Because of that some of the mechanics for the Team and Staff Upgrade cards need to be reworked. I've won almost every game with 50+ points just by hoarding Staff Upgrade cards and obtaining all the Staffing Office Cards.

4: Additionally There needs to more interaction between the players and teams at matchups. New teams and races with new abilities and skills would be the best way to accomplish this. For Example a team that manipulated the tackle dice more or a team that stole star players or staff upgrades from other players.


The whole game in general feels Dry, bare, and short. With a few expansions hopefully it'll live up to the blood bowl spirit and reputation it deserves.

#5 Moebius



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Posted 11 April 2012 - 10:03 PM

Wolfie6407 said:

The whole game in general feels Dry, bare, and short. With a few expansions hopefully it'll live up to the blood bowl spirit and reputation it deserves.

Short? Average play time is over 2 hours in my experience, this is not "short", If you can play several "seasons" (IE linking different games reusing the team deck in subsequent games) you get that team evolution you were aiming for.

More player interaction means also more variables to control and it would add an extra complexity layer, it is normal that it is not part of the "core set" but its is a good candidate as an optional expansion.

I agree on "roster customization", but I would go more in the direction of "leveling up" team members than just roster changes which we already have, to keep the team spirit intact, too many star players and the teams stop being identified with a race and a playstile, and that would be not desirable either... 

#6 Barl



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Posted 11 April 2012 - 10:42 PM

I think  that it would be best to create new leagues for the new teams, so as not to muddy the league decks too much.

The Chaos Dwarf/Goblin/Ogre and Lizardman/Highelf/Amazon  combos sound really nice, although maybe Barbarians (or Nords or whatever they are called) would fit better than High Elfs, to keep up with the "tribal" theme. An undead league would be cool too, Khemri/Vampire/Necromantic, even though they are all undead their teams are still different enough to make it exciting.


Another option for an expansion could also be something along the lines of dungeon bowl, it could be done with  new types of Highlights  and championship cards.

There could be a mechanic similar to the cheat token, each would look like the ball-token, but once you grab it, you have to turn it over to see if it is a trap, if it is you have to down the player who grabbed it and a new ball/trap token is taken from the pile and put on the highlight midfield.



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