yes we are clear on the FAQ.
I am just calling into question the logic of it.
leaving out the technicalities real life siege engines, the question is that of what is or isnt a unit in the game.
footmen -> knight = 1 muster point, 2 strength on attack and defense, order tokens and house cards are played on them and the knight is a unit...
for caualties and can retreat.
footment->siege = 1 muster point, 4 strength on attack-castles, 0 on defense, order tokens and house cards are played on them, BUT siege is not a unit...
for casualties, and may not retreat.
see where i am going here?
now the diatribe:
FFG can/will/may argue sieges are too slow to retreat and are a tool by which to take castles and have no mobility. (as in real life siege towers).
then you argue a battering ram or ballista is very mobile, perhaps that is what is used.
or a catapult, trebuchet,organ gun... etc yada yada yada...
FFG proponents state:
"no the siege is more like the towers used for castle assaults."
the moment you open that can of worms up you can then question the logistics of how a siege tower gets on a boat, and retains all the mobile advantages of raiding, supporting, consolidating that normal units do.
just refer back to my previous post:
chose 1 rule or the other. not give the siege a hybrid set of rules.'
With regards to this, i say poo poo to the FAQ.