It is not a rules question. The rules are pretty clear.
It is a rules question. He feels uncertain on the rules, and is asking about it. Hence, a rules question. However, like you said, the rules are actually pretty clear. Technically, that is. The auto-hit is not contradicted anywhere in the rules, so technically there's no ambiguity about it.
But there is a meta-game level ambiguity here. Most players of TI have played other strategy games as well, and quite a few of them always include a chance for success and fail ("1" and "0") . Therefore it is a very valid question to ask if TI also has auto-hit or auto-fail. This is because of the flavor of the game. (Space) battles are emergent and highly chaotic, meaning the outcome is never certain. Even the death star was blown to bits (twice) by punch of lousy rebels. So the flavor (space battle) would indicate that there is auto-hit and auto-fail. To many people having auto-hits is as obvious as fighters needing a carrier.
It doesn't needed to be faq'd no more than saying I rolled 2 10s so that means I get an extra hit.
This sounds more like a personal/ethical dilemma than a rules question. You seem to hold some kind of gaming belief that “a 1 should always miss.” And there aren’t any loop holes on this topic either. (if you want to follow the rules. Lol)
We played our first match yesterday evening, and this was a question two of our players (out of 4) came up with individually. All the players agreed that auto-hit and auto-fail would make sense, but we were surprised to find no mention of either in the rules book or errata. As a game developer I can assure you that the rules should try to follow player's intuitions as much as possible.
Sorry for digging up such an old post, but I felt that this matter needed to be pointed out.