I just got BSG and the Pegasus Expac.
Any advice on learning the rules for this game and common issues or problems to look out for?
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Posted 27 January 2012 - 01:55 PM
It seems way more complicated than it actually is. On their turn each player moves then takes an action (you cannot move after taking the action) from a space on the board or a card in hand or a character ability. Then you draw a Crisis card and resolve it, it will either be a skill check or the specified player will make a choice between two really bad options. You then activate Cylon ships if applicable and move the jump track if applicable, then go on to the next player's turn; after a few turns of playing everyone should get it.
Make sure you read the "frequently overlooked rules" section so you aren't stringing XOs together and such.
Keep in mind it is a very social game and should be played as a thematic team game, some people have reported that when they play they all fight over the titles (makes sense if you are playing Zarek I suppose) and then wonder why they lose. Work together and trust no one until the Cylons are out, but don't doom humanity because of lack of trust, more than 50% of the players do actually want the Human team to win.
Don't XO the player after you if there are still Cylons in hiding; if that person is a Cylon, you just handed them 3 actions in a row to screw you with.
Posted 28 January 2012 - 12:07 PM
That's a pretty good primer, actually. Eventually these basic mechanics become automatic and the real conundrum is in making a sequence of high stake risk / reward calculations based on limited information. The extent to which you enjoy being in those positions and your talent at working through them will have a big hand in your eventual like or dislike of the game.