Here's the first one. It's unfinished, and I haven't had the chance to playtest it, but thought I'd give others a chance. The "theme" behind these guys is that they can use a resource no one else is capable of exploiting; space with absolutely nothing in it. They come from deep space, and so have adaptations to live with little to no resources. By sacrificing fleet movement, the noctus can gain resources to build that turn. If opposing players allow them to seed the galaxy with harvester ships, they will quickly snowball into a resource giant that can rake in resources almost faster than they can use them.
Strengths: Resource accumulation and navigation through normally hazardous space
Weaknesses: Weak starting fleet, no red techs
In the middle of the raging conflicts of the twilight wars, barely anyone noticed the darkness blotting out the stars at the edge of the galaxy. The tenebrous Darkstar Fleet arrived with little fanfare or announcement. In the years following the conflict, reports filtered in about unusual ships that were blacker than space, never attacking, but clearly observing. Finally, near the end of the Nekro wars a strange black ship slipped into Mecatol space without tripping any of the sensors. It wasn't until it had landed in the courtyard in front of the grand council chamber that anyone realized they had a visitor. As guards from the various delegations scrambled to ready weapons, a single masked figure robed entirely in black strode into the council chamber. Seemingly unfazed by the pandemonium, the figure spread black gloved hands to show that it was unarmed. In a voice that somehow resounded throughout the chamber like a whispering wind, it introduced itself as a representative of the Noctus, a people from outside the reaches of this galaxy. Traveling in the massive Darkstar Fleet, an armada of colony ships with enough mass to rival a small moon, they sought a new home after millenia of travel from the depths of space. Finding this galaxy in dire need of repair, it requested that they be allowed to assist in the repairs in return for colonies on the worlds they salvaged. On such short notice, few were able to offer any compelling reason to deny this request, and the figure returned to the strange black ship just as silently as it had arrived. In the aftermath of the meeting, many council members were left confused as to just what had exactly happened. Only a few thought to pose the question of just why the Noctus had been exiled from their previous home.
Unheard by any in the council chamber, prior to entering the black spacecraft, the figure had turned and surveyed the ruins of the great capital planet. "Yes..." it whispered to itself. "Dire need of repair indeed..."
For the purposes of the Noctus, any system that is red-bordered,
contains no planets, or contains a wormhole is considered a " spacial
Red bordered systems are treated as normal space for the purposes of
movement only. Other effects are resolved normally, supernovae are
still impassable, and fleets may still not end movement in asteroid
Noctus fleets may execute a strategic retreat without paying a strategy
counter if the destination system is a spacial anomaly. They must still activate the system via reserve counters
Noctus fleets may declare dark matter harvesting at the beginning of
the strategy phase. The noctus player may place 2 dark matter counters
in any spacial anomaly systems containing at least one Noctus
non-fighter ship. These systems are not considered activated, but the
harvesting ships may not move this round. The counters
may be spent as resources normally.If the harvesting fleet is destroyed
before the counters are spent, they are lost. All unused
dark matter is lost at the end of the next status phase
The Darkstar Fleet
3/3 Red border. System has no special rules other than as applies to the noctus racial, and during setup red border systems may still be played adjacent to the Darkstar fleet
Leaders: Diplomat, Scientist, Admiral
Harvester Probes: +4 resources
Noctus fleets may harvest dark matter from
adjacent systems. There must be at least
one non-fighter ship present per system harvested,
and systems containing enemy ships may
not be harvested from. Loss of harvesting ships will still result in loss of dark matter, and havesting fleets must still remain stationary for the round.
Dark Matter Reactor: +3 resources
Noctus ships gain +1 on
combat rolls when fighting in a spacial anomaly,
and gain +1 to movement and combat rolls if they
begin their activation inside a spacial anomally.
The Black Nova gains 2 additional attacks
when fighting inside a spacial anomaly, and
may purchase up to 4 additional attacks by spending dark
matter on a 1 for 1 basis
Still working on ideas for the representatives. As I said, it hasn't been play tested so I have yet to see if any of the ideas are over/under powered. I'm open to suggestions