To avoid the length dilemma, I will be playing the first game two player with someone who I do know has been wanting to play it (heard this game by several reviews has no dilemma being played 2 player).
This is a preliminary review of my initial thoughts of the game thus far:
Those who consider playing this game two-player, let me make abundantly clear: some plots and event cards are over-powered between only two players; furthermore, some cards are unbalanced between the 3 and 5 players themselves (i.e. numerical values are non-existent factors from what I've seen reflecting the degrees of player attendance). Another FFG example of this is Gears, but that can be ammended by house-ruling ammo tokens as use-counters on the exploration cards (Android cannot). I dually note that playing with the advised 3-5 aids cards like Floyd's "What makes a soul?" and "Jimmy has some real juicy info for you" event card can bring unsteady alliances against leading players, but the fact is the game itself is easier to water-down when playing with more opposing players. For instance, a 3 player game with "Jimmy has some real juicy info for you" event versus a 5 player game, the card is more powerful in the 3-player, as there is less deductive reasoning needed to know who has what suspects. However, to bring more balance means to bring in more players, which means this game WILL BE LONGER. I have yet to finish a two-player game, let alone finish even the first week!
With that said, this is a good game. Not my favorite, but the potential is great. If you like Mansions and Arkham for there detailed flavor text, I would push you to buy this. My buyer beware however is that the game is very long, especially when explaining it to a first time player, and attendance balance (two-player is a bit too uneven and some cards are completely unbalanced for it). So far, critics have proven untrue in stating that the dark cards are too over-powered. However, I have not came into conflict yet with a single card that was not warned beforehand in each investigator's strategy sheet. I will say, though, there are some nasty, rare combos.
READ BOTH CHARACTER AND STRATEGY SHEETS BEFORE PLAY, THE MOST IMPORTANT THING YOU CAN DO OR ADVISE A FIRST TIME PLAYER!
I recommend this game if you can get a guaranteed four-player group, which will be patient to comprehend the game. So far I have myself and two of my friends familiarized, and one was hesitant except to see how the potential for a real three-player game would be much more solid (however, two-player test play to familiarize has been invaluable so far). The card balance has made me hope I can educate a fourth to eventually play. However, that session will be long, even after everyone familiarizes with what they are doing. I cannot recommend this game if you will come shorter than the three because it will leave you hungry. This game is also not for someone who also likes a short distraction, even after all players are experts. If you can properly introduce the game to players, it is worth buying; I would otherwise save the money. I am fortunate that so far I meet the 3 player prerequisite. I expect an advanced session of familiarized three players to go for four hours easy, as an example of length.
Until then, if I think of a clever solo way to play Android, I will make potential buyers aware.
Thoughts or concerns, ask or comment away.