If it sounds interesting to anyone, I was thinking about possibly implementing scenarios to play sometime, rather then having deliberately the same game every time. I don't know if it sounds interesting to anyone else, and haven't gotten the chance to play it or test it at all, but I'll post the original ideas for people who may be interested.
Aside from the permanent alliance teams, all other houses are allowed to change teams at anytime. Hopefully, this will allow for a somewhat balanced game. However, I can not be certain without the opportunity to test! (Which doesn't come often enough sadly.) If anyone has comments or criticisms please let me know.
King of the Iron Islands
Set Alliances: Stark and Baratheon vs. Greyjoy
Objectives for Greyjoy: Survive 10 turns to show your dominance to the realm.
Objectives for Stark/Baratheon: Take the Pyke before the end of turn 10.
Greyjoy will have alot added for this scenario. Greyjoy will start with a knight in Greywater Watch, Seagard, Riverrun, Lannisport, and Flint's Finger. They also have two ships in Ironman's bay, The Golden Sound, and the Sunset Sea. A final two footman are sitting on Pyke, waiting to reinforce their territory.
They will also start at 3 on the supply track.
Lannister will be moved as the Greyjoys initial strike has pushed them out of Lannisport, forcing them to have a knight in Harrenhal and a footman in Blackwater. However, Baratheon did not provide additional forces when they were first sent for, making relations between them somewhat uneasy as well.
All other factions will start out as normal.
Special Rules: Other teams ships may be used for ship transport in this scenario.
Set Alliances: Stark and Baratheon vs. Targaryen, Martell, and Tyrell.
Greyjoy will be sitting out this scenario, and will instead be replaced by Targaryen forces.
Lannister will start in the normal position, however, must quickly decide which side of the conflict to support.
Targaryen forces will control much of Baratheon's 'usual' territory. They will post two knights in Dragonstone and two in King's Landing. They will also have a ship at Blackwater Bay and Shipbreaker Bay.
They will be first on the Iron Throne Track, everyone else being moved down one on the track. They will be placed last on the Fiefdom's track, and will be third on the King's Court track.
They will start at 2 on the supply track.
Finally, their cards are listed below.
Rhaegar Targaryen 4
You may be supported by another space that does not have a support token on it, provided the House will allow it.
Arthur Dayne 3
If attacking Arthur Dayne has two sword tokens, if defending two fortification icons.
Randyll Tarly 2
One sword icon.
Barristan Selmy 2
One sword icon, one fortification icon.
Jon Connington 1
Two fortification icons.
Aerys Targaryen 1
If you win you may kill one of your opponents units, regardless of any fortification icons.
Lyanna Stark 0
You may win any battle in which Eddard Stark or Robert Baratheon is played.
I still need to see how balanced this team would be...just looking at it makes it seem unbalanced to me. But I don't know without testing.
Baratheon will start with a single knight in Storm's End, and the Stannis Baratheon card will be permanently set there. Unless freed, the card is unavailable, but is consistently used when attacked. The card may not be used if the unit is marched.
There will be a knight and footman placed on the Eyrie with a second footman placed on the 'Mountain of the Moons.' There will also be a ship in 'The Narrow Sea.'
Baratheon will also have another card for this scenario. They have the 'Robert Baratheon' card for this scenario. He has a 4 strength with the same ability as 'Stannis Baratheon.' That card may be substituted in the hand for simplicity's sake.
Stark will set up as per normal, but will have a second knight placed on Riverrun.
All other houses will start as per normal.