What I really liked with this game when it came out compared tho MtG is the different play style. Warhammer Invasion is our should be about reactive, dynamic play. You play a deck that focus on the quest zone? Well if opponent harasses you with a rush deck you gotta need to play defending units in another zone anyway. It is less about searching your deck for that awesome 2 or 3 card combo that will win you the game.
My worry is that warhammer invasion will change more and more into a "find your good cards then play winning combo game"
Winning Stahleck was a combo dwarf deck. One of the strongest decks is the empire verena combo deck.
With the continued card releases more and more combos will appear.
The problem with this is the change of the feel of the game from a reactive game where you try to outwit and bluff your opponent to a more patience like experience.
So what is the solution?
What do you guys think about the neutral tactic card?
"BOTCH" NEUTRAL COST 3.
Tactic: Cancel tactic just played.
Nu fuss. Just a "blue" cancel card that is playable with any deck, fairly costly but protects you if you suspects you will be ousted by a nasty combo the next turn for a fairly hefty cost. If you have the right cards you can maybe recycle those spared resources at the beginning of the next turn.
Even if you dont have the card in hand you will still be able to bluff your opponent if he cant reveal your hand. As everyone knows, bluffing is fun.
Combos in decks would still be viable, you can play a "Botch" card yourself, canceling the opponents "Botch", there is still a possibility that the opponent does,nt have "Botch" in hand and your opponent i furthermost forced to spare 3 resources if she is suspecting that you will oust her your next turn.
The game improvement will be that combos are less effective and a strategy focused on attacking and defending with your units, what i think should be the core of the game would grow stronger.
What do you think?