Jump to content



Photo

Point system for characteristics?


  • Please log in to reply
10 replies to this topic

#1 DastardlyIceHole

DastardlyIceHole

    Member

  • Members
  • 36 posts

Posted 18 December 2011 - 12:22 PM

I was curious about whether or not anybody had developed a system for characteristic generation other than rolling, that would give players more control over their characteristics. Possibly some sort of point system? Has anybody heard of/used such a system?



#2 CaptainStabby

CaptainStabby

    Member

  • Members
  • 221 posts

Posted 18 December 2011 - 02:58 PM

There is a point buy system in Black Crusade that could be repurposed for DH fairly easily.



#3 Unusualsuspect

Unusualsuspect

    Member

  • Members
  • 367 posts

Posted 19 December 2011 - 04:43 AM

 Rogue Trader somewhere (perhaps in Into the Storm?  Might even be core...) has a "high-powered" stat generation method in which players have 100 points to spend.  I don't know if it explicitly states this or not, but the assumption would be that each stat must have a minimum of 2 points put into it.  Each point costs the same, so it technically averages out to roughly equal to rolling (9 stats x 11 average = 99 points), but the ability to choose stats for 20s and stats for 2s is... potent.

 

I haven't seen BC's method, yet... I assume it has progressively higher costs for high scores?



#4 Darth Smeg

Darth Smeg

    Lord Nitpicker

  • Members
  • 1,579 posts

Posted 21 December 2011 - 11:54 PM

The BC method:

An alternative method for generating Characteristic
scores is to give each player a number of Characteristic
points that he may assign as he wishes. In this
case, a Heretic begins with a score of 30 in each
Characteristic if he is a Chaos Space Marine and
25 in each Characteristic if he is a human. A player
may allocate a total of 100 additional points to his
character’s Characteristics, adding no more than 20 to
any one Characteristic. This method generally creates
characters with slightly higher than average scores.
When using this method, characters must still
generate their Infamy characteristic by rolling.

This is the same as the method described in Rogue Trader and Deathwatch. Interestingly, the wording in deathwatch actually states: ... may allocate a total of 100 additional points to his Characteristics, adding no more than 20 to any one Characteristic. This method generates characters with slightly lower than average scores.

Huh.


Tarald - The Dark Lord of Smeg

 

My House Rules for using Only War (and more) for Dark Heresy games


#5 Santiago

Santiago

    Veteran

  • Members
  • 1,504 posts

Posted 24 December 2011 - 08:34 AM

 Well,

This is the method I've used from the start (when DH came out).
Divide 105 points among the profile stats.
Give your pc's maximum wounds
Give your pc's a set number of fate points.

My campaigns tend to be rough and nasty so the somewhat higher TB and SB don't realy matter.
The only time I had some trouble was when a friend mine played a Explorator in RT, that guy was near indestructable...(TB 8, 13 AP)



#6 bogi_khaosa

bogi_khaosa

    Member

  • Members
  • 2,008 posts

Posted 25 December 2011 - 06:41 AM

I dislike it because it encourages min-maxing rather than character-building, and it is more of an issue with this system than in others because of the large characteristic spread between Characteristic Bonuses. In say the Hero System the cutoff points for min-maxing are at intervals of 3 or 5, not 10, so the problem isn't as glaring. In WH40KRP nobody is going to have a 29 or 39 and all of a character's "primary" characteristics will be maxed out. Which is boring, and there are going to be a lot of 40s and 22s.

What I do is just say "if you really don't like the characteristics you rolled, just roll over."



#7 Santiago

Santiago

    Veteran

  • Members
  • 1,504 posts

Posted 25 December 2011 - 09:29 AM

Well, some did people tend to min max but they quickly found it didn't work out the way they hoped.
I did warn them though.

The first one that realy suffered was the Psyker during Tattered Fates (Red Cages), he went for and extreme low WS and S and for high BS and WP.
The willpower helped him from gaining too much Insanity Points, the low WS and S made him useless.

The Guardsman was royaly screw later in the adventure at the Ball, his low fellowship lost him a limb to a powersword just before the big battle after he failed during a duel with a noblemen.

The Assassin was more rounded and did quite fine, at least some people listened to my advice...

So I realy don't care how people min/max their characters because their is always a MIN to their character...

This doesn't mean I just simply disallow certain character builds, a high WS,BS,S,T,Ag character that has the social and mental skills of an ape simply don't make good PC's.



#8 Morangias

Morangias

    Member

  • Members
  • 1,476 posts

Posted 04 January 2012 - 08:14 AM

bogi_khaosa said:

I dislike it because it encourages min-maxing rather than character-building, and it is more of an issue with this system than in others because of the large characteristic spread between Characteristic Bonuses. In say the Hero System the cutoff points for min-maxing are at intervals of 3 or 5, not 10, so the problem isn't as glaring. In WH40KRP nobody is going to have a 29 or 39 and all of a character's "primary" characteristics will be maxed out. Which is boring, and there are going to be a lot of 40s and 22s.

What I do is just say "if you really don't like the characteristics you rolled, just roll over."

I'm using point buy in 40k, and I see no problems you speak of with my players. True, the Psykers tend to have maxed out WP, and fighting types tend to have decent scores in combat stats, but no true minmaxing takes place. That's because my players like to play strong (as in, competent in their chosen field) characters, but characters nonetheless.

Letting anyone reroll whenever he's not satisfied with the stats kinda defeats the purpose of rolling IMO. Better to just hand the points and dispense with the illusion that it'd be better to roll.

It doesn't help that one of my players regularly rolls 10-20 points above the rest total (no cheating, checked that many times, just incredible luck). It's not funny to know your team buddy is pretty much universally better than you.


There is no truth in flesh, only betrayal.

There is no strenght in flesh, only weakness.
There is no constancy in flesh, only decay.
There is no certainty in flesh but death.


#9 Flail-Bot

Flail-Bot

    Member

  • Members
  • 108 posts

Posted 22 January 2012 - 01:58 AM

 Our DM just gave us an array to distribute as we felt after randomizing our Careers and Homeworld style (but not specific background).

17, 15, 13 12, 11, 10, 10, 8, 8. Decent. Makes it hard to have more than 1 area of competence. e.g. hard to be a talker and a fighter, but it works decently.



#10 anireyk

anireyk

    Member

  • Members
  • 5 posts

Posted 26 January 2012 - 12:11 PM

In my game, the players roll 20d10, drop the lowest 2 (well, they may drop others, but that just makes no sense) and may distribute the resulting dice as they wish (as long as 2 dice go to each ability). You may also want to standardize it a bit, disallowing scores lower and than certain values (e.g. 90-10 and 115-130).



#11 Fgdsfg

Fgdsfg

    Member

  • Members
  • 1,236 posts

Posted 10 February 2012 - 11:23 AM

20d10; discard the two lowest.
Assign each result to a character statistic.
If total points are lower than 100, distribute remaining points up to a maximum total of 100 at will.
If total points are higher than 110, lower remaining points down to a minimum total of 110 at will.

Results are still random, but allows you to choose which of your stats should be prioritized, and the highest advantage anyone has over someone else is a total of 10.


Real men earn their fun

Unified WH40kRP Ruleset Homebrew - Personal Notes
Talking Necrons. Dreadknights. Centurion Armour. Sororitas-murdering Grey Knights.
These things are dumb and do not exist. This is non-negotiable and undebatable.





© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS