Sorry for bad english
Howdy guys. First I will admit that I only play with my girlfriend on a regular basis, but we are actually so dedicated to this game that we have bought 6 exemplars of every cards just so we can build mirror decks :-)
We love this game and the variety and theme´s you can create. Rush orc, Selfmutilating orcs, masochistic dwarwes, indirect fire HE, corruption chaos, rushing skaven judgement of verena empire and so forth.
But one thing is bothering us. We feel that Control decks with cheap support cards and units combined with cheap support and unit kill cards is to superior compared to other tactics.
Yeah, you can build a really interesting and flavourful deck, but if you want to win there is really just one way to go: Cheapest cards possible with power icon to put in your kingdom together with cheapest possible cards to put power cards out of opponenets kingdom.
When we stop playing casual and get a bit to serious it usually ends with to control decks and who gets the right cards in the draw hand.
It is an ugly way of playing a beautiful game.
So what do I want to se in future expansions?
I suggest 2 types of cards:
1 Anticontrol cards that weakens control decks. One example could be like this
HIDDEN STORAGE: NEUTRAL SUPPORT COST 3 1 POWER this card can´t be targeted by card effects.
2. Some comeback cards that help you even the odds if there is a big resource gap between the players
I think Banna of da red sunz is an okay example but every race should have a way to punish a player that is heavy on resources.
Thinc about this card: GUERILLA WARFARE NEUTRAL TACTIC COST 1 Play during opponents kingdom phase: Action If opponents earned resources exceeds 6 opponent must give you every exceeding resource..
With cards that weaken control effects other playstyles should be more competetive.