I wanted to post my impressions of the new Banners of War content. There’s so much new stuff; we haven’t tried it all yet. Here’s what I think so far:
New Tactics/Season/Heroes/Rewards/Objectives/Map Tiles/Quests – Lots of fun new stuff. The extra variety in the seasons is really welcome, especially in the late stages of the game when you used to have a good idea what was left. The new quests are particularly great because they are a bit more layered and varied than “tagging up” at a particular tile.
Lost City – The rules make this seem a bit more complicated than it is. I like how tough some of the associated quests are. High risk, high reward.
New Units – The new units complement the old ones very nicely. The Roc is so sweet! The unit previews didn’t really do them justice because they really shine with the new development upgrades.
Garrison Order – This order seems useful if you’re playing Road to Victory and you’re trying to seal the deal. We haven’t seen it used too much yet.
Guildmaster of Merchants – It’s cool to get another early game title like Primarch of the Wizard’s Council. My group always fought over that one for the first chunk of the game. Now I feel like I’d be willing to commit more influence to holding this or PotWC since that “steal the title” tactics card has more other targets early game.
Desolation/Cryomancy – Still figuring these out. Uthuk had their desolation development backfire pretty heavily in one game.
Developments - My favorite new addition. It’s really fun to decide which parts of the army to “level up”. I love that your development choices may vary depending on each match’s circumstances. Some certainly seem stronger than others.
Commanders – It’s a fun new addition that doesn’t really slow down the game at all. Some of the combos with unit abilities look devastating! For instance, Frost Wyrms attacking first round is scary.
The New Cities – This is probably my least favorite so far, but I want to play some more with it. Some of the new cities have dragon runes, so you need seven to win with this variant. I didn’t like the extra game length, but obviously that is personal preference. (Epic is too big for me too). The random nature of this could really throw off balance. We had one where the only city with a rune token was right off of Waiqar’s home realm. The other players ganged up on him to offset the advantage, but I wouldn’t suggest using this in a 1 v 1.
Road to Victory – I’m excited about this because the one tiny thing I don’t like about RW is the sudden surprise win. I like the idea of having to hunker down against everyone. We play with 4 players, so it will be tough to pull this off. Haven’t played it yet though.
Exploration Tokens – I like exploration tokens so I was excited to see new ones. Flooded areas are huge. It really imperils your hero and changes the landscape of the board. You could make a pretty gruesome fortress if you built a stronghold in the winter here (garrisoned with flyers so they can attack at any time). Defensible area is nice to have, but not too exciting.
What does everyone else think?