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The juicebox LOTR LCG 2 Player Tournament (#1) [December '11] [COMPLETED]


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#1 juicebox

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Posted 26 November 2011 - 06:06 PM

Welcome & Introduction:

Welcome to what has evolved into an extended edition of my first LOTR LCG 2 Player Tournament. After some thoughtful discussion (see the first 2 pages of posts to this thread) the idea for hosting a LOTR LCG 2 Player Tournament has grown from the confines of what was a weeklong affair to a month long extravaganza.

The idea behind this is that for one month (December ’11 - with the days beginning from November 27th grandfathered into this particular tournament), everyone is invited to participate in playing a particular quest with particular deck building requirements in a 2 Player Tournament. You are then invited to record and post your final score, the heroes used, specifics on deck building components, and any additional narrative you’d like to add.

Note: this is not a place to post results from the past. The tournament has a one-month lifespan, and only games played and recorded throughout this month are valid. As the month unfolds, I will keep this first post updated with the Top Ten results. (Each participant can occupy a maximum of one Top Ten spot at a time, so you’re welcome to try and best your own result throughout the month.) See also, The juicebox LOTR LCG Top Ten Hall of Fame.

Will you place in the final Top Ten? I hope you’ll participate and find out!

After the end of this month’s tournament, you are welcome to continue to post results to this thread if you continue to play this particular quest under these particular parameters. However, the Top Ten on this first post will not continue to be updated after the month is over, thus preserving (like a time capsule) the results from this 2 Player tournament. Further, please refrain from using this thread for extensive theorizing and/or conversation that is not directly related to this particular tournament. Nothing against other conversations – it’s just, that’s what other threads are for. Specifically, if you have ideas for a future tournament of the month, feel free to suggest them in the Ideas Thread.

And now… on to this month’s 2 Player Tournament!

2 Player Tournament #1:

Quest: Escape from Dol Guldur
Deck Parameters: 1-3 Core Sets + Up to 1 Adventure Pack of Your Choice*
Number of Players: 2 Players

*In deck building for this month’s tournament, each player may use cards from 1-3 copies of the Core Set + up to 1 chosen Adventure Pack per deck. When you post your results, please indicate how many core sets were used in construction and which adventure pack(s) were included (if you included an AP) in each deck. The number of CS/AP included will only matter in the case of needing a tie breaker, with the advantage going to the players who used fewer core sets and/or did not include an adventure pack(s) in deck building. Enjoy this month’s challenge!

Top Ten:

1. muemakan ~ 102 (Éowyn, Glóin, Théodred) & (Bilbo, Beravor, Denethor) [3 CS + HfG & ThoEM]
2. Narsil0420 ~ 112 (Prince Imrahil, Glóin, Berevor) & (Éowyn, Eleanor, Dúnhere) [1 Core Set + JtR]
3. Mighty Jim ~ 123 (Aragorn, Théodred, Éowyn) & (Glorfindel, Beravor, Legolas) [2 Core Sets + 1AP]
4. LEGA ~ 124 (Beravor, Glorfindel, Denethor) & (Aragorn, Prince Imrahil, Éowyn) [1 Core Set + JtR]
5. juicebox ~ 125 (Aragorn, Théodred, Legolas) & (Éowyn, Beravor, Glorfindel) [1 CS + HfG & CotC]
6. Fatty ~ 128 (Beravor, Bilbo, Éowyn) & (Legolas, Thalin, Gimli) [3 CS + HfG & CotC]
7. Chac ~ 174 (Éowyn, Beravor, Denethor) & (Aragorn, Théodred, Dúnhere) [3 Core Sets + HfG]
8.
9.
10.

Last Updated:

January 1, 2012 (1:17am)  [FFG Time]

[This 2 Player tournament will run from November 27 – December 31, 2011 and will officially close at the end of the month (midnight) as time-stamped by the FFG forum time clock.]



#2 Bungo_Underhill

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Posted 28 November 2011 - 02:02 AM

Just a quick question to clarify the construction rules.

When you say 1-3 coresets +1AP of your choice. Do you mean each player has access to 1-3CS +1AP of their choice, or is there just one pool of cards from which both decks must be constructed?
If each player gets their own pool of cards, can they choose different Adventure packs, or do they both have to use the same one?



#3 juicebox

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Posted 28 November 2011 - 05:36 AM

Bungo_Underhill said:

Just a quick question to clarify the construction rules.

When you say 1-3 coresets +1AP of your choice. Do you mean each player has access to 1-3CS +1AP of their choice, or is there just one pool of cards from which both decks must be constructed?
If each player gets their own pool of cards, can they choose different Adventure packs, or do they both have to use the same one?

Hi Bungo_Underhill, thanks for the clarifying question.

Each player may use 1-3 Core Sets + 1 Adventure Pack of their choice. So, the chosen AP that is used per deck can be different.

[Basically, I want to make this as accessible as possible for those who like to play 2 player games. Theoretically, someone could still compete with just one Core Set and no Adventure Packs shared between 2 players (And, small consolation, will likely win out in the case of a needed tie breaker for doing so). However, if 2 players come together to play, each having constructed their own deck from up to 3 Core Sets and 1 AP of their choice, that's fine too.]

I'll make an attempt at a slight revision above so as to help clarify this further. Let me know if it still seems unclear.

Thanks!



#4 Bungo_Underhill

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Posted 28 November 2011 - 07:55 AM

 Thanks for clarifying that's what I'd originally assumed, but I didn't want to cheat inadvertently.



#5 leptokurt

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Posted 28 November 2011 - 10:20 AM

I have to sit this one out, having no partner to play with. I simulated two 2-player games this afternoon though, using the Rhosgobel AP with Gimli-Legolas-Beravor and Éowyn-Imrahil-Glóin as my hero combos. I lost the first one after a good start, as I wasn't able to play any lore cards (Beravor was captured). The second one was really tough: Gimli was in prison, I had to face a Beastmaster and a Jailer who were soon joined by Ufthak and another Jailer. There also was the Necromancer's Pass right from the beginning which I didn't dare to travel to. Fortunatly I got SoG (but lost it in midgame) and Parting Gifts, which enabled Legolas to play the Citadel Plate (on Glóin) and some allies. A Daughter of the Nimrodel kept healing my heroes, and the leadership sphere pulled out one ally after the other (2 x Orc Slayer, Brok, Faramir), in midgame I finally got a Northern Tracker. Two Snowborn Scouts cleared the Tower Gates, and Èowyn pushed the questing together with Celebrían's Stone. I only had one Gandalf and one Galadrim's Greeting, which is why both threat levels became pretty high, but after drawing two treacheries in a row in stage 2B (2x Necromancer's Reach) I could defeat the remaining enemies, claim the remaining objectives and thus continue to stage 3B and go for the win.

The result was 167 (9 rounds tallied + 43 threat + 44 threat + 4 damage - 14 VP). Don't know if this is any good, but it might serve as an orientation mark for others.



#6 leptokurt

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Posted 28 November 2011 - 09:22 PM

Oops, forget about the above result. I forgot the rule about playing only one ally each round.

Good news that today I played according to the rules (same deck as above) and got a 135. Reached the end in round 7, thanks to the fact that 5 out of the 7 first cards were treacheries and that locations only came into play after I played my Northern Tracker.



#7 juicebox

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Posted 29 November 2011 - 02:54 AM

leptokurt, thanks for the simulation reports!

While it's true, that a literal second player is needed for it to be a valid tournament entry, I think it is helpful in terms of creating an orientation mark for others as they take this quest for a spin. As for me, I may end up in the same boat as you. I'm still hoping I'll be able to coordinate time with a buddy this week to try this out and take a stab at placing in this week's tournament, but it certainly is trickier to coordinate than playing solo games.

In any case, thanks again! And if you do end up teaching someone else the game and squeezing in a valid finish before the end of the week, I'll look forward to posting your score!



#8 plueschi

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Posted 29 November 2011 - 03:38 AM

 Why not score leptokurt? I don't find the difference between 2 players and 1 player controlling two decks too important.



#9 leptokurt

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Posted 29 November 2011 - 04:37 AM

Well, there is a difference in knowing each others cards. One example for the above game where it really made a difference: Player 2 (me) had Parting Gifts in his hand. Glóin had 4 or 5 resources that could be shifted to another hero. Player 1 (also me) had Citadel Plate, and both threat levels were near 40. In the staging areal loomed some Hummerhorns. That's why player 1 shifted Glóin's resources via Parting Gifts to Legolas who now had enough resources to play the Citadel Plate on Gimli (who just was freed from prison). This way none of my heroes died, and I could even use the Hummerhorn's forced effect to pimp Gimli even more*.

I don't know if this would have worked with two players not being able to communicate about their hand cards.

 

* which was really needed, as I revealed Ungoliant's Spawn that round and my threat levels did rise both beyond the 40+ mark. Super-Gimli was now able to kill Ungoliant's Spawn together with Beravor with one single blow, while on the other side player 1 had to face the Nazgul, Dol Guldur Orcs and a 4 point damaged) Dungeon Jailer. Probably one of the mightiest battles I have ever fought in this game (and the only losses I had was one Longbeard Orcslayer against the Nazguk and a Gondorian Spearman against Ungoliant's Spawn).

 

Edit:

Btw I had two other successes with scores of 159 and 151. I usually need 7-8 tallied rounds to win, but 6 rounds is apparently doable. 5 rounds is  not impossible, but therefore you'd need a very, very, very lucky card draw.



#10 plueschi

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Posted 29 November 2011 - 05:07 AM

I totally agree that there is a difference. But I think that it is not worth it to emphasize that difference in the tournaments as this excludes some players like you and me. I don't know, juicebox has to decide how he wants to run everything, but I would prefer the format that allows for more participants (I am obviously biased here).

 

And while you cannot simulate a single player not knowing the "other" players hand, you can allow 2 players more freedom of speech to have everybody on an equal ground. 



#11 juicebox

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Posted 29 November 2011 - 03:07 PM

This seems like a very worthwhile discussion.

In general, one of my ideas behind the tournament of the week is that it can help to highlight various ways to enjoy this game and possibly encourage players (including myself) to try playing it in new ways - this includes encouraging players who are used to playing multi-player games to give it a try solo and for those who are used to solo play exclusively to try and share the game with others and give multi-player games a chance.

Specifically, I do think that there is a distinct enough difference between 2 actual players and 1 player simulating 2 players. However, I'd love to hear others weigh in on this too. For now, since this week's tournament is already almost 3 days in, I'd like to stick with the original intention (2 actual players) and see how it goes. Turn out last week (considering it was the first tournament) was great - I thought. We'll see how this week's tournament goes. If turnout is low, that will demonstrate to me that 2 player tournaments may not be as attractive to players as solo player tournaments (though 2 weeks is hardly a big enough sample size to get a true reading on this).

So, for now, let's give the 2 (actual) player tournament a chance this week. If you are reading this and you enjoy the idea of a 2 player tournament, you can show that you value it by playing in this week's tournament. If there's a lack of interest this week, and if enough people express the desire for a 2 player tournament in the future that allows for 1 player to control both decks, that will undoubtedly impact future tournament offerings.



#12 Bungo_Underhill

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Posted 29 November 2011 - 10:39 PM

I think the issue is with a 2 player specific tournament it is a lot harder just to fit in a game - thats what I was doing with the 1 player one, one game here and there when I had spare time. 

I do like playing Two player games as well but those tend to be more organised and formal where me and a freind will get together once or twice a month and play an evening of games.

Perhaps giving a longer time frame for two player tournaments would work netter for people?

You could even run a 1-player and a 2-player tournament at the same time, give them both a two week time frame but staggerred a week a part?

So maybe something like
4th Dec-17th Dec, 1 player Hunt for Gollum
11th Dec - 24th Dec, 2 player Spiders and Flys (mono sphere decks only)
18th Dec= 1st Jan, Solo Conflict at the Corrock (no restrictions)

 



#13 juicebox

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Posted 30 November 2011 - 01:19 AM

Bungo_Underhill said:

I think the issue is with a 2 player specific tournament it is a lot harder just to fit in a game - thats what I was doing with the 1 player one, one game here and there when I had spare time. 

I do like playing Two player games as well but those tend to be more organised and formal where me and a freind will get together once or twice a month and play an evening of games.

Perhaps giving a longer time frame for two player tournaments would work netter for people?

You could even run a 1-player and a 2-player tournament at the same time, give them both a two week time frame but staggerred a week a part?

So maybe something like
4th Dec-17th Dec, 1 player Hunt for Gollum
11th Dec - 24th Dec, 2 player Spiders and Flys (mono sphere decks only)
18th Dec= 1st Jan, Solo Conflict at the Corrock (no restrictions)

Hmmmm... this is sparking some ideas for me, with the possibility of a significant shift. What about this?

A tournament of the week could continue to be run each week that focuses on solo play only, while a tournament of the month (say, literally for the whole month of December) could run concurrently, focusing on 2 player only.

I think it does take more coordination to fit in multi-player games, and spreading the 2 Player tournaments out over a month will give those who play 2 Player (or those who haven't yet but want to give it a go) plenty of chance. Plus, having it run during a calendar month might be easiest for people to remember (rather than it feeling like somewhat random dates). Meanwhile, the weekly tournaments (solo play only) could continue to run every Sunday-Saturday, as those who enjoy playing solo can indeed just fit in a game (or 4 or 5 or 15) here or there throughout the week.

I think this could work. I'd even be glad to create a separate Top Ten Hall of Fame (housed under the same thread) for both the Solo Play (weekly) and the 2 Player (monthly) tournaments.

And, if this ends up being the route, this particular tournament (from this week) could be rolled (expanded) into the entire month of December for the first monthly 2 Player tournament, and a NEW tournament of the week #2 could be initiated to begin this coming Sunday.

Thoughts on this?

[As a side note... aren't beginnings and the forming of new traditions exciting? The creative process is a delightful thing. To all of you who have lent your voice to this process - thank you. This is fun!]



#14 Bungo_Underhill

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Posted 30 November 2011 - 01:36 AM

juicebox said:


A tournament of the week could continue to be run each week that focuses on solo play only, while a tournament of the month (say, literally for the whole month of December) could run concurrently, focusing on 2 player only.
...
I think this could work. I'd even be glad to create a separate Top Ten Hall of Fame (housed under the same thread) for both the Solo Play (weekly) and the 2 Player (monthly) tournaments.

And, if this ends up being the route, this particular tournament (from this week) could be rolled (expanded) into the entire month of December for the first monthly 2 Player tournament, and a NEW tournament of the week #2 could be initiated to begin this coming Sunday.

This gets my Vote!

I might get to participate in some 2-player tournies this way :)

It should also give the two players time to redesign their decks and get back together for multiple attempts ( I know I tried the Solo one with a number of different builds before suceeding).



#15 Mighty Jim

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Posted 30 November 2011 - 06:06 AM

 well, it looks disappointingly like this may have all been in vain, but I'll post my report anyway.

I had a Spirit/Leadership Deck with Aragorn, hoping to draw Celebrian's stone to get a Spirit icon, and Theodred to move resources around. I picked Dead Marshes as my 1 AP, to give song of Battle to the other deck.

Player 1 (me) Aragorn, Theodred, Eowyn,
Player 2 Glorfindel, Beravor, Legolas

Beravor was the prisoner.

Pretty much a perfect start-hand, Steward of Gondor, unexpected courage, and a Northern Tracker. Put Steward on Eowyn to play unexpected courage on Glorfindel, and gave Eowyn the Theodred resource to play Northern Tracker Round 2.

Pretty lucky questing - all the nasties came out as no-effect shadow cards, only 1 enemy per round Aragorn defending, Legolas killing for progress points.

Rescued the Prisoner in turn 3 (with Legolas progress) other player had an event to ignore Nazgul's threat in next round, and Gandalf - cleared stage 2 in 1 round (Questing + Legolas killing something) got a second Northern Tracker out on turn 5, and threw everything into questing to win.

Final score

P1 39 Threat, 4 damage
P2 39 Threat, 1 damage

sub-total 83

four rounds completed

123 points

i expect i could play it another 20 times and not get better cards.



#16 Mighty Jim

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Posted 30 November 2011 - 06:44 AM

 btw - forgot to say - used 2x core sets. think that may have been a tie-breaking piece of information. But only used 1x adventure pack for both the decks, as i hadn't read the thread since the OP

Having now had time to read the above in more detail, I'd say that I think a month for 2-player seems a very long time. On the other hand for 4 player, once a month would be about as often as i'd be likely to be able to muster the troops.

Perhaps - although it'd be tricky to administer 1 week per player?

either way, I'd be inclined to leave it until the end of the week before changing things- seem to remember a Friday and Saturday rush last week, perhaps even more the case with multi-player.



#17 Chac

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Posted 30 November 2011 - 06:49 AM

Hi,

 

We made our first game this afternoon.

Unfortunately we have a hard time beating this quest, with very bad draw during the entire game.

 

The two decks we played were made with a total of 3 core sets and one AP (Hunt for Gollum).

Chac : Eowyn, Beravor, Denethor

Thomas : Aragorn, Theodred, Dunhere

 

Final score : 174

 

Round Markers : 11 (110)

Final Threat (Chac) : 32

Final Threat (Thomas) : 31

Wounds on Heroes (Chac) : 3

Wounds on Heroes (Thomas) : 3

Victory points : 5 (Hummerhorns)

 



#18 leptokurt

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Posted 30 November 2011 - 07:00 AM

Bungo_Underhill said:

juicebox said:


A tournament of the week could continue to be run each week that focuses on solo play only, while a tournament of the month (say, literally for the whole month of December) could run concurrently, focusing on 2 player only.
...
I think this could work. I'd even be glad to create a separate Top Ten Hall of Fame (housed under the same thread) for both the Solo Play (weekly) and the 2 Player (monthly) tournaments.

 

And, if this ends up being the route, this particular tournament (from this week) could be rolled (expanded) into the entire month of December for the first monthly 2 Player tournament, and a NEW tournament of the week #2 could be initiated to begin this coming Sunday.

 

This gets my Vote!

I might get to participate in some 2-player tournies this way :)

It should also give the two players time to redesign their decks and get back together for multiple attempts ( I know I tried the Solo one with a number of different builds before suceeding).

 

Dito! Sounds good to me.

 

One more thought - t probably would be better to have some breaks between the solo player tournaments. First, I think this way each tournament would get more participants, as no one would get tired after playing x tournaments in a row. Second, tournaments would become more special and prestigious (and you'd have more time to prepare stuff).



#19 leptokurt

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Posted 30 November 2011 - 07:08 AM

Mighty Jim said:

Pretty lucky questing - all the nasties came out as no-effect shadow cards, only 1 enemy per round Aragorn defending, Legolas killing for progress points.

Wow, congrats! I agree that this is near to the optimum one can get in this game.

I envy you for these card draws though. I think in 7 out of 8 games I always had at least on Jailor sitting on an objective, and only 3 games with a treachery card in the setup. I usually like the Jailors, but if you want to finish this scenario as fast as possible, they really get annoying with their defense of 3!



#20 Scoob

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Posted 30 November 2011 - 10:45 AM

I was going to be lucky and have one member of my play group available to try the tournament this Saturday, but overall monthly is probably what I can put together for 2 player attempts. I really like the idea of weekly solo and monthly 2 player tournaments. That definitely gets my vote.






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