Never had an issue with a FF game before, first time poster.
So we've found that during our games it seems almost too easy to win by military victory. The person with the largest battle hand usually wins, which is to be expected. However, in the case of a city, I believe there is an issue with the mechanics. According to the rules the only bonuses a city gets are the bonus to attack power (increased with walls), and a +3 to battle hand size. So in the case of a city where no units (except attackers) can enter, what is stopping a person with a high stacking limit to walk up and annihilate a city with ease?
Scenario 1: Player A has stacking limit of 5, marches to the capital city and attacks. Player B defends his capital city with added masonry/walls bonus. Player A has no barracks or academy, but has +2 battle hand size for each figure, which in this case is 5 figures, for a total battle hand size of 9. Whereas player B has a capital city, +16 to military bonus, but a battle hand size of 3. According to the rules (if I understand them correctly) that the +16 bonus is only used at times where there is no trumped unit, and the defender has a chance to retaliate. So in the ratio of 9 cards to 3, chances are that Player A is going to simply trump Player B everytime and waltz into the city without a single loss. Negating the +16 bonus completely and ultimately ending the game with ease.
Compare this to the video games for example, where you could fortify your city with extra armies. This seems to be not the case as no friendly figures can enter a city.
Seems like there should be the option for more defense? Maybe I'm not understanding the bonus system correctly.
Can anyone clarify for me?
Thanks in advance.