So, yesterday I got to try try running Broken Chains with my group. I figured other people who intend to run through this might benefit from my experiences, so here it is.
Reading throug the adventure, the start struck me as a bit off. The game starts with the characters practically naked, trapped on a drifting ship filled with crazed cannibals. This is the stuff survival horror games are made of. The adventure even mentions scrounging for improvised weapons, implying a sense of desperation.
Then they basically just wander down a corridor, have short and easy fight and get all their awsome equipment back. They might have a low amount of ammo, but come on; the group will have at least one Chaos Space Marine in full Power Armour to hide behind. It's hard to worry about enemies who are starved half to death when you've got a couple of poster-boys for warhammer badassery on your side.
In addition, the adventure is really based around the characters building up their strength before facing off against Crane. Just finding all their equipment misses the chance to have the characters first progress in personal power and then building a small army to defeat Crane.
So, I decided that when the players reached the lab where their equipment was stored, someone had allready been there. What I did was to have two stasis crypts overridden by the deamon. The other stasis crypt was nearer the the lab, so the inmates from that crypt got there first and got first pick of the loot. Who was in the other crypt? Why, the characters that the players did not choose to play, plus the ex militiaman Kras Vorg. This is an easy way to do it, since you allready have stats and backgrounds for these people, except for Vorg. Vorg is handy to include, since he can easily be used as the deamons host later in the game if the players play their cards right.
In addition, if any characters are killed, or I get another player who joins later, I can easily write in one of these NPCs as a new player character.
The charactersheets doesn't quite work for this, being completely filled out allready, so I loaded them into photoshop and changed them a bit. I gave them the normal set of head, left arm, right arm, chest, left leg and right leg hitboxes, so I would be able to give them partial armours, and I edited away all weapon info and gave them empty weapon-entries to fill out themselves. I also made sure to remove the SB and TB on the sheet so this could be edited along the way. In addition, I knew I would only have male players and none of them are really keen on playing women, so I edited Ninas character sheet to say "Nico Black" instead and edited the text to talk about a man instead of a woman. The picture of Nina is so covered in armour anyway, that you might easily mistake her for a skinny male.
I also took the cogitator text and made it into pictures of terminal text on a computer screen, to simluate the characters reading it on the cogitator. I included a list:
"Termination protokoll in Stasiscrypt I Active"
"Termination protokoll in Stasiscrypt II Overridden"
"Termination protokoll in Stasiscrypt III Active"
"Termination protokoll in Stasiscrypt IV Active"
"Termination protokoll in Stasiscrypt V Active"
"Termination protokoll in Stasiscrypt VI Active"
"Termination protokoll in Stasiscrypt VII Active"
"Termination protokoll in Stasiscrypt VIII Active"
"Termination protokoll in Stasiscrypt IX Active"
"Termination protokoll in Stasiscrypt X Overridden"
Stasiscrypt X is where the characters start while Stasiscrypt II is where the NPCs start.
Finally, I made a map, by taking a picture of a 40K Imperial ship and simply making a some boxes saying "Bilges", "Prison", "Barracks", "Gun Deck", "Armoury" and "Bridge" in roughly appropriate places.