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Old ones, easiest to hardest


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#1 peterstepon

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Posted 11 October 2011 - 04:01 PM

How would you rank games with different Old Ones by difficulty?  Easiest to hardest.



#2 Master Fwiffo

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Posted 11 October 2011 - 05:25 PM

 I can't say about most of them, but Shubby is by far the hardest.



#3 Phantom287

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Posted 12 October 2011 - 05:52 AM

Alright, keep in mind, this ranking is my own personal opinion and it reflects on games 2 with 3 or fewer players,

Easiest to hardest,

1. Azathoth: has the longest doom track, has no lingering effect on the game, and he doesn't spawn many monsters. You just avoid consequences or rewards that advance the doom track and he should be no problem to seal away, even if the adventure deck is going slow on elder signs.

2. Nyarlathotep: Average doom track size, doesn't spawn many monsters, and his only lingering effect adds the 5 mask monsters to the monster cup. While the masks are annoying if they come out, there's not much of a chance that they will. I've never had a problem with him, just keep some items on hand to deal with his masks and it should be no problem and in a game with fewer than 4 players, it's easy to accumulate enough clue tokens to keep him at bay when forced to fight him.

3. Yog-Sothoth: Long doom track, few monsters spawning and his lingering ability really isn't all that bothersome. Fighitng him isn't much of a challenge if you are playing with fewer than 4 players since you should have enough trophies to keep you from being devoured.

4. Yig: Shortest doom track, spawns a lot of monsters and his lingering effect can attack your elder signs, so, caution is required when facing Yig. Having to discard a spell, common item and unique item when he awakens can be difficult, and, if I'm reading it right, if you don't have at least one of each to discard, your investigator is devoured. After that, if he must be faced, he isn't too hard to deal with if you have a lot of clue tokens.

5. Cthulhu: Now, the big green guy's difficulty depends largely on the investigators you and your teammates are using since his lingering effect reduces their maximum sanity and stamina by 1 so an investigator with balanced maximum sanity and stamina is least affected by his ability than an investigator with an extreme on one end and a minimum on the other. Aside from that, he has a long doom track and he doesn't spawn very many monsters, just be smart about where you send your investigators and the consequences they could potentially face for faliur and he should prove no problem. If you have to face him, your investigators have exactly 6 turns to defeat him before either there sanity or stamina's maximum is reduced to 0, and he recovers a doom token every time midnight strikes. If you must face Cthulhu, be prepared for a tough fight.

6. Hastur: Long doom track, but his lingering effect and monster spawning ability can be dangerous, especially if he awakens and there are a ton of monsters in play. Hastur can either be really easy to fight, or next to impossible depending on how many monsters are in play when he comes out or the investigators you are using; also, the fact that completeing or failing an other world adventure doesn't help the situation much either. You have to keep the monster population in check and travel to other worlds only if you must when he's the ancient one.

7. Ithaqua: Average doom track and spawns the fewest monsters, but his lingering effect is quite dangerous if you're not careful since it penalizes you for using spells and/or unique items. If he awakens, you'll be forced to roll for each item you have to decide whether you must discard it or not, and if you're not that good at rolling dice, this could be a problem, aside from that he's little different than fighting Yig.

8. Shub-Niggurath: She has an average doom track, but she spawns the most monsters and her lingering effect adds an extra task to all monsters in play which ties up more of your dice. If Shub is the one you face, you had better go in prepared or risk being overrun by monsters. If she awakens, she's about as difficult as Yog-Sothoth in battle, so very doable if you have a lot of trophies, and if you've been keeping the monster population in check, you should.



#4 Avi_dreader

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Posted 12 October 2011 - 09:18 AM

Phantom287 said:

 

5. Cthulhu: Now, the big green guy's difficulty depends largely on the investigators you and your teammates are using since his lingering effect reduces their maximum sanity and stamina by 1 so an investigator with balanced maximum sanity and stamina is least affected by his ability than an investigator with an extreme on one end and a minimum on the other. Aside from that, he has a long doom track and he doesn't spawn very many monsters, just be smart about where you send your investigators and the consequences they could potentially face for faliur and he should prove no problem. If you have to face him, your investigators have exactly 6 turns to defeat him before either there sanity or stamina's maximum is reduced to 0, and he recovers a doom token every time midnight strikes. If you must face Cthulhu, be prepared for a tough fight.

 

 

 

"reduce either his maximum sanity or maximum stamina by 1"  Unfortunately, your version isn't the official one ;'D



#5 Master Fwiffo

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Posted 12 October 2011 - 12:19 PM

 I actually would push Nylarhotep up on the list.  There's a much smaller monster pool in Elder Sign than in Arkham Horror making the Masks more likely to show, and the mask monsters are a LOT nastier in Elder Sign than in Arkham as well.  He gave me more trouble than Cthulhu did, for example.  He's much more threatening than his Arkham incarnation (which is good!).






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