Moebius wrote: If you want I can add your character to my "Tannhauser Online"
Sure. It might give people a chance to try the character. Can you just include a credit to me and a link to my blog somewhere? Thanks!
Moebius wrote: I've seen the manga as well.
Cool! Someone else familiar with Hellsing =)
Moebius wrote: I am not usually very fond of customs because they might affect the balance...
I enjoy customs because they allow me to add my own flavor to the game, so simply modifying existing background would not be as fun for me. That said, I agree that balance is important. I generally try my best to make my customs fit within the parameters of the game I'm designing for, so I hope people can easily add them to their games. I may not always be successful, but I am open to feedback and can make corrections if other people feel they are warranted =)
Moebius wrote: My ideas for a Section XIII faction...
Cool. As I try to create both a cohesive background and rules, I work from general themes and then add in the details as I go. For the supernatural, one of my approaches is to give some of my customs special ways to Shake Off wounds to represent their special resistances or healing. My holy weapons prevent those figures from Shaking Off any wounds. In my opinion, its a simple, thematic way to handle that aspect of the game, though it may require some prior agreement amongst players to determine which official figures they consider to be vulnerable to these weapons.
I also have a couple of new token types. Afflictions are tokens which are moved onto enemy character sheets and have negative effects on the models. They may represent the effects of a curse or poison, for instance. I like the Afflictions because it allows me to have a consistent way to handle those effects. For instance, my Holy Water item can be used to heal a single wound or to remove an Affliction. It cannot heal as much as a First Aid Kit but is more versatile. I also have Supplications (prayers) as a token type, though those do not have any specific rules associated with them at the moment.
Moebius wrote: Leader / Support Hero
I also have some plans for further Vatican heroes. One of them is a Leader / Partial Support character, so he is similar to the character you had in mind though my character is a little more combat oriented. Father Vandeleur is Section XIII's most proficient agent, a warrior priest who wields a blessed flail and bears the armor of his convictions. The figure I use for him is Kreoss from Warmachine:
My third Section XIII hero will probably use the Magdalena figure from Heroclix, though I'm not sure yet what I'll do with her. Maybe an ex-Blutsturm agent who switched sides. I may make an Inquisitor character later on as well, but he would be a later addition. I have not yet found a figure to use for the Vatican troopers, so I have not given them much thought.
Moebius wrote: Iscariot, a supernatural beast chained and bound by the Section.
My other Section XIII characters will be closer to the priests from the manga in that they are more close-minded and will not work with demons, not even Hellboy. Allowing Kane to join them was already a big step, and is about as far as they will go. Also, I do like the "fire with fire" angle for the Vatican except... Alucard exists in my world and he fulfills that role already, albeit for the Royal Kingdom's Hellsing organization. Actually, what I may do (if I can find a suitable figure) is create a bound Angel, a messenger sent from Heaven, betrayed by darker elements within the Vatican who now manipulate that Angel for their own ends...