Hey everybody! This is my custom campagin that I created. I haven't playtested it yet, but I'm wondering what you guys think of it. It is based on a chapter in Gears of War 1 in which Marcus and Dom have to travel through a town at night, with Kryll on the prowl. Their ultimate goal is to reach the gas station and escape on a Junker.
Special Rules: None
General AI: 1, 3, 4, 5, 6
Level 1 Locations: 2A, 11A, 13A
Level 2: 15A, 9A, 4A
LEvel 3: 17A, 14A (this order is fixed.)
Special Rules: When a Locust or COG ends his movement in an area with no shade, he must sustain a two dice attack ignoring cover (Kryll attack). this only applies when entering a new area.
Shade: An area with an emergence hole, entrance, or door.
Flip When: You explore Level 3
Special Rules: Tile 14A is considered full shade. 17A's ability is "Gain 1 grenade token. Do not discard this card after use." At the map exit spawn:
1 player: 1 Boomer
2 players: 2 Boomers
3 players: 3 Boomers
4 players: 1 Wretch, 1 Drone, 3 Boomers
Locust in tile 14A NEVER move, with the exception of Wretches (they still attack though).
Flip When: There are no Locust in 14A when you activate area 14A's equipment.
Feedback is appreaciated!