(Note: I've sent most of these to FF as well to see if I can get some official answers, but wanted to see if anyone here had any insight.)
I just got Elder Sign, and for the most part I think I understood how to play. Found the game very fun and quite a bit quicker than Arkham Horror, though as others have said it won't replace AH in my library...just supplement it.
I did have quite a few questions arise during play, most of which were fairly minor and things that I was pretty comfortable just house ruling until an official FAQ is released. However, there were a few major questions I had that I'm not entirely comfortable just calling without getting input. I did check over the forums first but didn't see these...I apologize if they have been answered before.
- It is unclear, on some of the investigator abilities, if they can use them to affect the rolls of other investigators. Mandy pretty explicitly can, but other abilities such as Darrell's, Harvey's, and Michael's all (to my recollection) also say "once per roll" or some such. I am not sure if that means any of their own rolls, or any roll at all. For example, Harvey Walters: "Once per roll, Harvey may change a die showing a terror result to a lore result." Does that work only on his own rolls, or on everyone's rolls?
- I am unclear on the precise rules for spending items/spells: "A player may spend 1 or more Common Items, Unique Items, or Spells before any roll while his Investigator marker is on an Adventure card." Does this mean that you can spend items/spells even while it is not your turn if you are on an Adventure card--for instance, to aid another investigator? If so, do you have to be on the same card as them, or can you be on any adventure card (the former would make sense). And what about items/spells that don't affect adventures, such as the spell that recovers someone's sanity? Do you have to be on an adventure card to use that at all, even on your turn?
Can anyone provide some input on these?