Have played this game about four times now with 2 different investigators and a different Ancient One each time and a couple of issues/rules questions came up:
During play, it seems like you have lots of options on how to use/roll the dice. Spells, re-rolls, focusing/assisting on failures, etc. I'm just not sure how all this is precisely managed. When using a dice-related spell, you cast it before rolling(that much is clear). Question is, can it be cast before any of the active player's rolls(such as before using a re-roll or even after failure/focusing)? Additionally, does one HAVE to set aside a dice for the spell if none of the results are wanted?
The use of the different dice options seems a bit confusing too, at least to me. Let's say I have an adventure card that requires 3 terror symbols to complete its only task. On my initial roll of the 6 green dice I get a single terror symbol. I decide to set that aside(not focusing) and use a re-roll for the remaining 5 dice. On that roll, I get 1 more terror(not enough). Question is, can I focus the terror from the failed roll(while keeping the 1 set-aside from the re-roll) and hope for the 3rd terror on the other 4 dice? If not, it seems like my options would be to use a re-roll again for the 5 dice, or just fail and keep dropping a dice for each failure.
The other topical question I had was concerning the adventure cards that have terror effects. Most of them are straight forward except for one. I for get the name of the specific adventure, but its terror effect is to discard any terror dice. Let's say I roll a failed task and have no re-rolls to prevent the failure. On a previous roll i had completed a terror-related task. So, when the failed task/roll occurs that includes 2 terror symbols among the dice, would I lose those 2 dice in addition to losing 1 for failure? Also, do you lose/discard any terror dice you have used to complete tasks on the same adventure card? This part is unclear one or the other or both?
Thanks in advance for any feedback or insights.