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DungeonQuest plug-in for Strange Eons gets a move on...


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#1 talismanisland

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Posted 10 September 2011 - 12:23 AM

Well, when I say a move on, I mean I am actually working on it!

There are a few cards to sort out, but when I get going it usually doesn't take too long.

Stay tuned...


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#2 JCHendee

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Posted 10 September 2011 - 03:21 AM

Excellent!  Maybe I'll get my group back to the table on this game (fingers crossed).



#3 talismanisland

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Posted 11 September 2011 - 09:52 AM

Treasure cards done. Add text and you get the small text box and small value box. Put zero value and you get the large text box to play with.

Dungeon (type) cards should actually be a bit easier even though they have four sizes of text field. I am not sure if Dragon cards will be necessary, but I can add them easily enough. Rune cards too...


Harbourmaster at Talisman Island - 15 magical years and counting!

Sometimes I even update the Talisman Island Facebook Page!

#4 talismanisland

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Posted 13 September 2011 - 08:23 AM

   

Nearly done. I think I will stop at this selection of cards now. If there are any petitions filed for more then I might consider it though...

 


Harbourmaster at Talisman Island - 15 magical years and counting!

Sometimes I even update the Talisman Island Facebook Page!

#5 talismanisland

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Posted 28 September 2011 - 08:25 AM

(As posted in the Runebound forums)

Not much has changed with the tool since my last post here, so I am giving out the address where you can get hold of the latest beta of the Runebound tool, PLUS the latest beta of the Dungeonquest tool.

I have to do some fiddly things with it, like rotating the card backs correctly on some cards, but I think it is more or less there. I am still musing about not having limited selection for all numbering, but for the moment it is still available.

You can get the latest versions here -

http://www.talismanisland.com/se_temp/

and you should perhaps read up on Strange Eons here -

http://cgjennings.ca/eons/

You will have to bear with me as work is taking up more and more time of late and development may be slower than I would like.

In the mean time, give it a try and let me know if there are any specific issues.

Please note that it's probably worth having a good play with SE and some of the cards for AH that are built in, so that you can work some things out before posting something that might not actually be a problem.

It will all get tidied up before an "official" release, but for now it is certainly functional.
 


Harbourmaster at Talisman Island - 15 magical years and counting!

Sometimes I even update the Talisman Island Facebook Page!

#6 rugal

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Posted 25 December 2011 - 12:21 AM

Excellent work, i love it really

I will be able to add all runewars heroes to this game

big thanks to you



#7 Steve-O

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Posted 31 December 2011 - 03:10 AM

rugal said:

Excellent work, i love it really

I will be able to add all runewars heroes to this game

big thanks to you

Be sure to share them when you have them =P



#8 rugal

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Posted 02 January 2012 - 10:30 AM

For the moment, i'm making them in french and testing them

When finished, be sure i'll do it.

 



#9 JCHendee

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Posted 09 January 2012 - 04:43 AM

So... has anyone come up with some new notions for cards they'd like to share.  I'm curious!



#10 rugal

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Posted 20 January 2012 - 08:20 PM

I've finished all in french. Now will convert it to english.

may take some time, though



#11 JCHendee

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Posted 21 January 2012 - 04:51 AM

Sounds good.  Maybe along the way just post one or two now and then?



#12 rugal

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Posted 22 January 2012 - 02:19 AM

Image 1

image 2

image 3

Just for the example.

traduction

Ispher : regain one hit point per turn.
adaptability : no text, can counter attack all attack type.
Acid blood : when you play this card, you lose on life.



#13 JCHendee

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Posted 22 January 2012 - 03:13 AM

NIce. Simple and clean. And people will enjoy having a new character (even those who don't know where it came from).



#14 rugal

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Posted 26 January 2012 - 01:13 AM

Thanks to talismanisland, i could do that

http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=186&efcid=1&efidt=594099



#15 anonymous

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Posted 28 February 2012 - 12:06 AM

 great work, but what about dungeon chamber tiles?






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