1. When you jump to the seventh distance and arrive at New Cap, what do you do if the Destination card would otherwise bring cylon baseships/civilian ships out onto the board upon immediate return into space? I mean, you pretty much *can't* put them down. That's not how New Caprica works. But then, the effect is that this is just a gimme for the humans. In our case, three distance spaces without significant consequences. We decided that, in this case, we'd house rule it that that distance card was discarded and a new one drawn as one of the two options. Thoughts?
From the Pegasus Rules, pg 13:
2. Main Game Board: Leave any centurion tokens on the
Boarding Party track in their current position, as well as
any Cylon ships placed in a space area by the Destination
Card. These will remain in place and are unaffected by any
game mechanic until Galactica returns to orbit.
2. On New Caprica, when the Galactica comes back, the rules say humans discard a card to return to the ships. But on the New Cap board, it says if you use an action on the Shipyard location to evacuate a civilian ship, you may then return to Galactica. One player argued that then the return to Galactica in this case was free; another argued the rules simply said it costs a card to travel. Which is it?
We've always played that it is a free ride, mostly based "unless a card says otherwise" logic from playing way too many board games... i.e. the board rule supersedes the rulebook in all cases. Also, a Human player isn't "moving" to Galactica; they already used or skipped their movement step for the turn, and the discard should only be if they wish to move.
I can make a really technical and stupid argument that, according to Core Rules, when the fleet jumps, all pilots in space areas are returned to the board... the rules also state if a pilot wishes to return to the main board from space he or she must discard a card to do so. No one plays that when the fleet jumps, all pilots are removed from space areas and forced to discard a card to be placed back on Galactica, therefore I think Humans shouldn't have to pay a card to go back to Galactica when evacuating a civilian ship. I don't know how much water that argument holds, but I'll throw it out there.
The technical answer may be in the wording of the NC location - does the board specifically use the word "move" or does it say something like return to Galactica? Even if it does say "move" on the board, I still stand by the idea that the player doesn't have to discard a card.
3. Once back aboard the cylon locations from NC, a revealed cylon went to "Caprica" and drew two crises cards and chose one that had an activate occupation forces icon in the bottom left corner. On the cylon location, it clearly says cylon *ship* activation is to be ignored when the cylon chooses the crisis. However, it does not say anything about occupation forces - that is, the centurions on NC heading toward the shipyards to destroy civilian ships on the ground. Do the occupation forces activate?
There is nothing in the rules to indicate they don't activate (as far as I know) therefore, the occupation forces should continue to activate. Specifically, the Pegasus Rules state:
Until the Galactica returns to orbit, all Cylon
ship activation icons are ignored. During the New Caprica
phase, however, occupation forces are activated by the
occupation forces icon.
Once Galactica reaches orbit, do the following, in order:
1. Place a basestar and four raiders in each of the two space
areas above Galactica (adjacent to its starboard side).
2. Launch 2 vipers into each space area containing a viper
From this point forward, Cylon ship activation icons are no
Nowhere does it indicate that Occupation Forces should stop activating, and the entire endgame is considered the "New Caprica Phase" according to the rules...