referring to some similar questions being raised here, where I couldn´t figure out some satisfying essences for me...
1.1 May a scout send ressources from an outlying district of one own city to another own city? Is this then also valid for more than one scouts?
1.2 May scouts send ressources from outlying districts of opponent cities?
1.3 Is it possible for a scout to be in an own/opponent city centre and send ressources from that position?
2.1 Is it possible to "close" the front of an opponent later in a fight? Or must a front being "closed" immediately after the opponents turn (when he played a front)?
2.2 What happens to units that didn´t get involved in a fight until the end of the battle (because of "unclosed" fronts)? Are they managed the same way like units that survived a fight?
3. Trading Points (TP)
I was a little confused because of some forum information: At the time you research a technology, you turn the TP to 0. For every coin in your possession your TP remain one point above 0. As far I understand, this only refers to TP excessing the costs of a tech. If i pay for a tech that costs 11 TP, owning 18 TP, I still have 4 trading points by possessing 4 coins, sure. But if have the same 4 coins and I wanna pay for a tech that costs 6 trading points, exactly owning 6 trading points, I think I have to pay all of them. I don´t think there´s a chance to get techs for free.
Do Techs like Navigation or Sailing also improve the land-movement? Wouldn´t be logic to me...
Some more questions may follow. Thanks for answering these ones!