Posted 23 September 2011 - 06:25 AM
Ten Tigers said:
The only reason I didn't write it up as a Solo Ability is those tend to be "once per X" abilities. I don't know if you've played Warhammer 40,000: Space Marine, but in that game the execution moves the OP was talking about can be used repeatedly. You put yourself at risk when you use them because executions do not render you invincible in the game. It is easy to continue to take more damage than health you receive if you commit to one at the wrong moment... Those were the primary attributes I was trying to convey.
Also, this strikes me as more of a non-exclusive heroic ability. It also feels like something any marine can have access to but not something every marine has access to. Does that make sense?
I can see your reasoning, though obviously I have my own preferences in this regard. A once-per-combat Solo Mode ability (gained at Rank 3, and improving at Ranks 5 and 7) seems to strike a decent balance, IMO, given that the dynamics of combat in Deathwatch are still different to those in Space Marine - afterall, in Space Marine, it's the only way to regain health, while it would serve as one additional method amongst several in Deathwatch.
As an additional consideration, if you wanted to bring across more of the 'feel' of Space Marine, I'd suggest trying to implement a system mimicking the game's Fury Mode, allowing a character's accumulated kills to contribute to a renewable resource, allowing him to use Solo Mode abilities more often or gain other short-term bonuses.
Writing Credits for Fantasy Flight Games: Into the Storm, Edge of the Abyss, Battlefleet Koronus, Hostile Acquisitions, Black Crusade Core Rulebook, First Founding, The Jericho Reach, The Soul Reaver, Only War, The Navis Primer,Ark of Lost Souls, and Hammer of the Emperor
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