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REX! Impressions from the initial reveal


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#1 Adam

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Posted 23 August 2011 - 12:47 PM

That is the most beautiful looking box I have ever seen.  If the board looks half as good as that box, I may just have to take it out and stare it whenever I'm not playing it.

Sounds like the story fit the game perfectly.  From the description page, it can pretty easily be gathered which factions correspond with the old factions:

Lazax: Emperor
Sol: Fremen
Jol-Nar: Atreides
Hacan: Guild
Xxcha: BG
Letnev: Harkonnen

I hope they focus on the changes to the game next time, though, as so far it sounds very much like they just chose different words and pictures to dress up the same game.  I am glad they seem to be implementing the common house rule (or was it a revised rule in later editions?) that winning in an alliance has tougher conditions than winning solo.

I hope this is received well by the Twilight Imperium community.  It seems like a hopeless cause to some of the more stubborn Dune fans, but as far as I'm concerned, mix two great games and you're likely to get one even greater.

 



#2 Steve-O

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Posted 23 August 2011 - 12:56 PM

Adam said:

Sounds like the story fit the game perfectly.  From the description page, it can pretty easily be gathered which factions correspond with the old factions:

I agree.  The best outcome would have been a proper reprinting of Dune, but since FFG can't (legally) give us that, this looks like the next-best possible product.

Adam said:

I am glad they seem to be implementing the common house rule (or was it a revised rule in later editions?) that winning in an alliance has tougher conditions than winning solo.

That rule was official as of the Descartes French version of Dune, anyway.  I don't know if it was officially introduced earlier than that.

Adam said:

I hope this is received well by the Twilight Imperium community.  It seems like a hopeless cause to some of the more stubborn Dune fans, but as far as I'm concerned, mix two great games and you're likely to get one even greater.

I too hope that it is well received.  I KNOW it will be well received in my house, at any rate.  It won't be the same as Dune, but I think this setting can hold its own as a perfectly worthwhile game.



#3 hey_yu

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Posted 23 August 2011 - 01:33 PM

I'm potentially interested in this game (I take it is a standalone/different game that doesn't need Twilight Imperium Game).  In a youtube video I remembered they mentioned that there was a game similar to Dune in play that was set in the Twilight Imperium background.  Is this the game they were talking about?  If so, I never played Dune.  How was the game mechanics for it?  And what makes it a such good game system (based on the video I saw)?

Thanks

 

 



#4 Adam

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Posted 23 August 2011 - 01:47 PM

You do not need Twilight Imperium.  This game is entirely separate.  It is a standalone as of now, though I very much hope for expansions down the line if it is half as good as it looks.

Yep, this is a reimagining of the old Dune game, the same game you heard about.  Dune is a classic with a lot of interesting game mechanics:

1) The spice economy is pretty tight.  You fight over random spice blows that appear on the surface of the planet each turn, and spend that spice to revive your lost troops faster, ship your troops to the planet (paying the Guild faction, now the Hacan), and purchase new combat cards (payable to the Emperor, or the Lazax faction).  It seems that spice will now be called influence and may be gained in new ways, and perhaps used for other means, too.  You can also bribe players with spice, one of my favorite parts of the game, at any time for any reason and even keep secret from others how much you gave or why.

2) The combat wheels.  Each wheel has a dial of 0-20 which you use to secretly note how many troop tokens you're going to use in your battle.  However many you use, that's your strength (plus your leader's value, also chosen secretly), but you also have to lose that many tokens whether you win or lose.  The problem is, if you lose, you lose all your tokens anyway, so it's always a gamble.  You can play weapons and defenses to try to kill and protect leaders, and in the beginning of the game you secretly obtain a traitor from among your opponent's leaders.  If your traitor is revealed in combat against you, you win the battle automatically!  Lots of intrigue and bluffing and second guessing makes each conflict rather nerve wracking.

3) Sometimes a giant sandworm would appear to devour all tokens at the previous spice blow unless the tokens belonged to the Fremen or their allies.  It's unclear if there will be something similar in this game, but probably not.  However, it was also at this time when you could forge alliances (for some reason... never really explained well thematically despite all the praise the theme gets), which is integral to both versions of the game, from what we've read so far.  In an alliance you can use one facet of your ally's ability as printed in their faction text, and you could win together if you are still in an alliance when you've met victory conditions.

4) There is also a storm circling the board, destroying nearly everything in its path unless in protected areas.  The Sol bombardment replaces this function in Rex.

That's the gist of it.  There are a lot of optional rules for the game, and the bribery rule allows for all kinds of intrigue and upsets.  Most love the game so dearly though because of how well it represents the theme.  If you've read the original Dune novel, one read of the faction abilities and you will be eager to play as the Harkonnen and betray each of your friends turn by turn.  

I personally appreciate the theme but love it mostly for the game mechanics, in which a lot of the strategy derives from the social aspect of the game (and seeing as you're a fan of the Game of Thrones board game, this may well appeal to you, too) rather than just going it alone the whole time and trying to play it like a no-frills war game.  The game is from the makers of Cosmic Encounter and shares many little similarities while being overall more of a strategy game.  



#5 Fnoffen

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Posted 23 August 2011 - 10:13 PM

I will certainly welcome it with open arms.

I just hope it comes out before my birthday. Not much hope there though; two and a half week seems a bit too speedy...
But if it comes before christmas I'd be happy too. 


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#6 Adam

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Posted 24 August 2011 - 01:13 AM

 At Gencon they had the box on display with a little note about the game ending in "Christmas 2011."  

There was also a picture of the Federation ships that perform the bombardment, the only part of the actual game revealed so far.



#7 BetaMale

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Posted 26 August 2011 - 12:46 PM

 Where are the Jol Nar?  The image from the cover art shows what appears to be a Hylar, and on the info page below the heading "Negotiation, Betrayal, and Warfare" there is another.  But in the description of the races they Jol Nar are not there.  Are they in the game?



#8 Steve-O

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Posted 27 August 2011 - 03:44 AM

BetaMale said:

 

 Where are the Jol Nar?  The image from the cover art shows what appears to be a Hylar, and on the info page below the heading "Negotiation, Betrayal, and Warfare" there is another.  But in the description of the races they Jol Nar are not there.  Are they in the game?

 

 

If the OP is properly informed, it looks like the Jol Nar are taking the place Atreides held in Dune.

Personally I would be inclined to save them for use as an Ix-replacement in an expansion, but I don't know who else would fit Atreides's role.



#9 Kobold Curry Chef

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Posted 27 August 2011 - 06:16 AM

You can see all 6 factions in Rex on this page:

http://www.fantasyflightgames.com/edge_minisite_sec.asp?eidm=178&esem=1

The Universities of Jol-Nar are definitely Atreides, given that description.

Since Ix and the Bene Tleilaxu never were properly added to the Dune game, I don't expect FFG to try to add their analogues to Rex.  Rather, I'd expect them to add more TI-specific factions in expansions, assuming there are some left out of the base game.  (I don't know the TI setting from a TI calculator, honestly.)



#10 Hugesinker

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Posted 30 August 2011 - 06:31 AM

I don't know anything about the Dune version this is being modeled after.  However, at the outset, I am hoping that the game can somehow be versitile enough to work as either stand-alone or optionally as an expansion to the larger galactic conquest game; perhaps most easily by enhancing the Shards of the Throne--Fall of the Empire scenario game, which uses all the same races (minus the full 7-player setup which also includes the bugs (Sardakk N'orr)).  Since this game is set in a universe made famous through a cherished series of board games, this seems like an opportunity that really shouldn't be overlooked.

Those of you who have experience with any games this is being modeled after-- do you think the two games could be meshed into something even more epic, or would it just make for a huge mess?



#11 rbelikov

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Posted 30 August 2011 - 11:33 AM

BetaMale said:

 Where are the Jol Nar?  The image from the cover art shows what appears to be a Hylar, and on the info page below the heading "Negotiation, Betrayal, and Warfare" there is another.  But in the description of the races they Jol Nar are not there.  Are they in the game?

Hylar is the name of the race living on their homeplanets Jol and Nar. Aka the "Universities of Jol-Nar".



#12 Steve-O

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Posted 30 August 2011 - 12:45 PM

Hugesinker said:

Those of you who have experience with any games this is being modeled after-- do you think the two games could be meshed into something even more epic, or would it just make for a huge mess?

It probably could be done, but it would be messy.  You'd have to introduce the entire Rex game as a new Phase to be inserted somewhere in the larger TI3 game.  Everyone does Strategy Phase, Action Phase, Rex Phase, Status Phase, or some such.  You'd also need to remove S.O.s and any other objectives that require control of Mecatol Rex.

I don't even want to think about how "influence" in one game would relate to influence in the other.  Probably best to keep the two things separate.

Even then, the games aren't really meshing so much as being played concurrently.  Also, this is going to make a game which is already known for being ridiculously long take FOREVER.  Set aside a long weekend before trying it out. =P



#13 Fnoffen

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Posted 30 August 2011 - 07:05 PM

I suppose one could probably make some house rules for using REX as a battle-board for invasion combat.

 

Say you make one GF-plastic become ten army markers (or whatever REX uses) and one MI-plastic = 10 of another colour.

1: Attacker secretly chooses a part of the board to bombard (if any) and where to land his/her forces. (coordinate system? 10 in G6, 5 in G5 and so on)

2: The defender then sets up his/her forces.

3: Bombardment area is revealed and all defending forces in those areas die horribly.

4: Landings (with each PDS hit killing 10 army markers of the defenders (attackers?) choice) and invasion combat ensues.

5: Take turns moving the forces say one space each. Maybe two spaces for MI?

6: Whenever the army markers meet, a skirmish ensues.

7: To the victor go the spoils.

 

Just an idea if you desperatley want to make a game of TI last longer and/or get a more tactical deapth to GF combat.


Pax Magnifica Bellum Gloriosum


#14 Doc9

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Posted 31 August 2011 - 12:38 PM

Adam said:

 

3) Sometimes a giant sandworm would appear to devour all tokens at the previous spice blow unless the tokens belonged to the Fremen or their allies.  It's unclear if there will be something similar in this game, but probably not...

4) There is also a storm circling the board, destroying nearly everything in its path unless in protected areas.  The Sol bombardment replaces this function in Rex.

 

  

 

From the description page, "...the humans alone boast protection against the constant bombardment of their orbiting fleet."

If the Sol = Fremen, then I would guess that the sandworm and duststorm are both being combined into the bombardment that the Sol are going to be immune to.

 

 



#15 Adam

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Posted 01 September 2011 - 06:35 AM

The Fremen were partially immune to the storm in the optional rules, which is I believe is the source for that ability.  It's a possibility though. 



#16 Big J Money

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Posted 16 September 2011 - 04:26 PM

So excited!!!  That will be all :)



#17 Shub-Niggurath

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Posted 05 November 2011 - 03:28 PM

I understand there isn't the possibilty of using the Dune setting, but not sure the TI setting is the best way to go. I would have preferred a different setting (with no cat people).

 



#18 Steve-O

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Posted 06 November 2011 - 12:51 AM

Shub-Niggurath said:

I understand there isn't the possibilty of using the Dune setting, but not sure the TI setting is the best way to go. I would have preferred a different setting (with no cat people). 

That's your opinion and you're welcome to it.  Personally, I think the TI universe is suitably political to host a game like Dune if it can't be made as Dune proper (of course, I would prefer the official setting to be maintained, but you can't always get what you want.)

The concept that the galaxy is populated only by humans (excepting a few mutants and evolutionary off-shoots) is something that is integral to the Dune setting, but I don't personally find it integral to the Dune board game mechanics.  If FFG were publishing the game as Dune and trying to introduce a non-human race they just pulled out of their ass, I would be right pissed about it.  However, since the entire setting is being changed to something with an established non-human presence, I'm not too concerned about the presence of "cat-people" in Rex.

Just out of curiosity, is it only the Hacan that annoy you, or are you also upset about some of the other non-human races being introduced to the game?  Would you be happy with it if it simply didn't have anthropomorphic animal races?  I can certainly understand having a hatred of furries that runs so deep it undermines other settings that try to use animal-people hybrids, I've been there myself.

As I mentioned above, my primary concern about re-theming the Dune board game is that the new setting needs to have a sufficient level of political intrigue.  The board game was all about politics in way few other board games are.  TI has the potential to reach that level of political intrigue, I think.  It may not have gone that far in the actual TI games, but they were focused on being war games.  The setting has the potential, in a game designed to exploit player interactions, so I'm still looking forward to what FFG comes up with.



#19 Shub-Niggurath

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Posted 11 January 2012 - 08:08 AM

Yes - the only problem I have is with the anthropomorphic animal races - no issue with non humans in general: aliens, robots or other new creatures - just the ones that look like variations of easily recognisable earth animals but wear clothes and/or talk. Just makes it seem like a kind of Muppet or Disney Sci Fi to me and spoils the whole thing.

I see from the above post how the TI world does fit with the gameplay (useful explanation!) - I just can't see past the cat person on the box, which is my problem as it may well be a great game that I'll miss out on.



#20 Atraangelis

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Posted 11 January 2012 - 09:24 AM

Im fairly impressed and look forward to this game.

Especially if i need a TI fix but dont have the time for TI, I can whip out Rex for a few hours.

I will be purchasing it when it comes out  as a fan of TI in general simply for completing my collection.






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