Storm Sorceress -> Gold -> Pegasus
Rune Age has a major weakness of only having one real path to victory per race. A path which is fairly obvious after just a few plays with each race.
It's a shame because the game is a lot of fun up until the discovery of that race's optimal path, but becomes painfully tedious afterwards.
I'm hoping for expansions that adds to the pool a bit to address it's current lack of strategic depth.
In the non player vs player game I could agree with you but in the Runewars sceanrio and potentially the Monument one as well this is simply not the case at all. It's all about meta-gaming and diplomacy and that is where this subtle little gem of a card game get's it right. The game is about playing the people at the table, which is much more cerebral then just playing the cards on the table like in Dominion or Thunderstone. People are more complicated then inanimate objects. In that sense it's less a Deck Building Game and more of a multi player combat game like Runewars or Risk. It reminds me of Nexus Ops an awfull lot but with hit points for a home realm instead of victory points. Also asymetrical sides which is pretty cool.
The Elves I've seen win the Runewars scenario several times. They seem to be underpowered at first, unless they manage to get some cities. Aquiring cities is key to elven victory. They need the influence to power their cards. This and downplaying your power, which means that the other races might leave you alone a bit more. Diplomacy is key to Elven vicotory, well, any race needs good diplomacy to win really. Unless you muscle your way in with some dragons or something.
The other scenario's I don't really play so I can't say.